by Eric Ruts | Apr 18, 2025 | Devlog, Featured
Hey all, This week we have an updated look at the upcoming Quest Manager! This will allow you to manage all quest types across your open world. Whether your quests are simple, have plenty of side quests or create a complex storyline, you’ll be able to do it all! A...
by Eric Ruts | Apr 11, 2025 | Devlog, Featured
Hey all, This week we will be taking a first look at a new system, Lockpicking! This system will be able to handle most of your door access needs for your projects including: Using keys for specific door types Using lock picks (to access the lock picking UI with...
by Eric Ruts | Apr 4, 2025 | Devlog, Featured
Hey all, We are back with an update to the Fishing System. You’ll be able to manage all of your water types, fish types and difficulties easily via the datatable. The system will include both rod (with mini game) as well as spearfishing. MST Pro users will get the...
by Eric Ruts | Mar 28, 2025 | Devlog, Featured
Hey all, This week we’ll be taking an update look at the Dialogue System that we touched on a few months ago. This system will be able to add so many storytelling elements that it can really be used for any game type, not just RPGs. A few of the features include: Use...
by Eric Ruts | Mar 21, 2025 | Devlog, Featured
Hey all, This week I wanted to give you a first look at the Global Save System! You’ll now be able to save and load your games and specify whether or not any of your required variables or components should be included with just a few clicks. It has taken some time but...