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  • Devlog: Customize Your Weapons and Loadouts with the Weapon Attachment System
    Devlog | Featured

    Devlog: Customize Your Weapons and Loadouts with the Weapon Attachment System

    ByEric Ruts May 2, 2025May 2, 2025

    Hey all, This week we will take another updated look at the Weapon Attachment System. It will include the options…

    Read More Devlog: Customize Your Weapons and Loadouts with the Weapon Attachment SystemContinue

  • Devlog: Create your story with the Visual Novel System
    Devlog | Featured

    Devlog: Create your story with the Visual Novel System

    ByEric Ruts April 25, 2025April 25, 2025

    Hey all, This week we will take a quick side step from the flow of RPG themed systems and give…

    Read More Devlog: Create your story with the Visual Novel SystemContinue

  • Devlog: Creating a Scalable Quest Manager for Open Worlds
    Devlog | Featured

    Devlog: Creating a Scalable Quest Manager for Open Worlds

    ByEric Ruts April 18, 2025April 18, 2025

    Hey all, This week we have an updated look at the upcoming Quest Manager! This will allow you to manage…

    Read More Devlog: Creating a Scalable Quest Manager for Open WorldsContinue

  • Devlog: Become The Master of Keys – Lockpicking System
    Devlog | Featured

    Devlog: Become The Master of Keys – Lockpicking System

    ByEric Ruts April 11, 2025April 7, 2025

    Hey all, This week we will be taking a first look at a new system, Lockpicking! This system will be…

    Read More Devlog: Become The Master of Keys – Lockpicking SystemContinue

  • Devlog: Time to Cast Away with the Fishing System
    Devlog | Featured

    Devlog: Time to Cast Away with the Fishing System

    ByEric Ruts April 4, 2025April 4, 2025

    Hey all, We are back with an update to the Fishing System. You’ll be able to manage all of your…

    Read More Devlog: Time to Cast Away with the Fishing SystemContinue

  • Devlog: Bring your NPCs to life with the Dialogue System
    Devlog | Featured

    Devlog: Bring your NPCs to life with the Dialogue System

    ByEric Ruts March 28, 2025March 28, 2025

    Hey all, This week we’ll be taking an update look at the Dialogue System that we touched on a few…

    Read More Devlog: Bring your NPCs to life with the Dialogue SystemContinue

  • Devlog: The Much Awaited Global Save & Load System
    Devlog | Featured

    Devlog: The Much Awaited Global Save & Load System

    ByEric Ruts March 21, 2025March 21, 2025

    Hey all, This week I wanted to give you a first look at the Global Save System! You’ll now be…

    Read More Devlog: The Much Awaited Global Save & Load SystemContinue

  • Devlog: Finalizing the Ability System
    Devlog | Featured

    Devlog: Finalizing the Ability System

    ByEric Ruts March 14, 2025March 28, 2025

    Hey all, I’m back after a short break (I was a bit under the weather) but have powered through and…

    Read More Devlog: Finalizing the Ability SystemContinue

  • Devlog: Mesh to Actor Swapping
    Devlog | Featured

    Devlog: Mesh to Actor Swapping

    ByEric Ruts January 31, 2025November 23, 2024

    Hey all, This time, I’ve got something special to share—a mesh to actor swapping system inspired by a few of…

    Read More Devlog: Mesh to Actor SwappingContinue

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