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Devlog: PCG Ditch Generation and Landscape Deforming

Devlog: PCG Ditch Generation and Landscape Deforming

by Eric Ruts | Jan 10, 2025 | Devlog, Featured

Hey all! This week, to complement the spline-based pathing, we’ve been focusing on adding ditches to our Advanced PCG Forest and how they interact with the landscape deformation system. I’m pretty excited about this one since it adds a lot of natural variation to the...

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