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  • Devlog: PCG Ditch Generation and Landscape Deforming
    Devlog | Featured

    Devlog: PCG Ditch Generation and Landscape Deforming

    ByEric Ruts January 10, 2025September 25, 2024

    Hey all! This week, to complement the spline-based pathing, we’ve been focusing on adding ditches to our Advanced PCG Forest…

    Read More Devlog: PCG Ditch Generation and Landscape DeformingContinue

  • Devlog: PCG Spline Path Generation
    Devlog | Featured

    Devlog: PCG Spline Path Generation

    ByEric Ruts January 3, 2025September 25, 2024

    Hey all! Today I will share a new addition that we’ve been working on: spline-based paths. It’s something I’ve been…

    Read More Devlog: PCG Spline Path GenerationContinue

  • Devlog: Cave PCG Fillings and Lights Generation
    Devlog | Featured

    Devlog: Cave PCG Fillings and Lights Generation

    ByEric Ruts December 27, 2024September 25, 2024

    Hey all! This week, I’ve got some cool updates to share on the spline-based cave generation system that we shared…

    Read More Devlog: Cave PCG Fillings and Lights GenerationContinue

  • Devlog: Advanced PCG Forest
    Devlog | Featured

    Devlog: Advanced PCG Forest

    ByEric Ruts December 20, 2024September 25, 2024

    Hey all! Today, I’m excited to dive into the latest update of an Advanced PCG Forest system that introduces some…

    Read More Devlog: Advanced PCG ForestContinue

  • Devlog: Cave/Dungeon Generation
    Devlog | Featured

    Devlog: Cave/Dungeon Generation

    ByEric Ruts December 6, 2024September 25, 2024

    Hey all! This week, I’ve got some cool updates to share on the spline-based cave generation system we’re working on….

    Read More Devlog: Cave/Dungeon GenerationContinue

  • Devlog: Day/Night Cycle
    Devlog | Featured

    Devlog: Day/Night Cycle

    ByEric Ruts September 27, 2024October 2, 2024

    Hey all, We’re back this week to discuss the Day/Night Cycle System and excited to share some of the progress…

    Read More Devlog: Day/Night CycleContinue

  • Devlog: Ability System
    Devlog | Featured

    Devlog: Ability System

    ByEric Ruts September 13, 2024September 13, 2024

    Hey, all! I want to start sharing details with you about the work that is going on behind the scenes….

    Read More Devlog: Ability SystemContinue

  • Go Big or Go Home: Scaling Up Hyper with a Stellar Team
    Announcements | Featured

    Go Big or Go Home: Scaling Up Hyper with a Stellar Team

    ByEric Ruts June 29, 2024June 29, 2024

    Full focus on Hyper after quitting my job! Find out how we’re investing and our exciting projects.”

    Read More Go Big or Go Home: Scaling Up Hyper with a Stellar TeamContinue

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