by Eric Ruts | Dec 6, 2024 | Devlog, Featured
Hey all! This week, I’ve got some cool updates to share on the spline-based cave generation system we’re working on. It is looking very promising and will plan on continuing to expand upon it to add more details once the foundation is complete. State of Cave/Dungeon...
by Eric Ruts | Sep 27, 2024 | Devlog, Featured
Hey all, We’re back this week to discuss the Day/Night Cycle System and excited to share some of the progress we’ve made, so, let’s dive in! State of the Day/Night Cycle Our main focus has been refining how time feels in-game. The idea was to make sure transitions...
by Eric Ruts | Sep 13, 2024 | Devlog, Featured
Hey, all! I want to start sharing details with you about the work that is going on behind the scenes. As of this week, I will release a new blog post every Friday to provide company/community updates, along with a Devlog video spotlighting a new system in development....
by Eric Ruts | Jun 29, 2024 | Announcements, Featured
Hey all! I hope you are all doing well. Full Focus:It is official! I stopped my job as the Global Lead of Security Innovation at Rabobank, and my contract is completely finished. I aim to have full focus on my personal health, my family, and Games by Hyper. I am eager...