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PCG Spawners

Posts tagged with PCG Spawners from the Games by Hyper journal.

Devlog: Mesh To Actor Swapping visual for Games by Hyper Unreal Engine systems

January 31, 2025

Devlog: Mesh to Actor Swapping

Hey all, This time, I’ve got something special to share—a mesh to actor swapping system inspired by a few of our amazing Patreon community members. We were able to expand upon their base functionality and it’s been super helpful for making our open world more dynamic and optimized, and I’m excited to walk you through...

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Devlog: PCG Props Generation visual for Games by Hyper Unreal Engine systems

January 24, 2025

Devlog: PCG Props Generation

Hey all, We’ve been making some great strides with the continuation of our Procedural Content Generation (PCG) experimenting. This week, it’s all about improving our prop placement system. Specifically, we’ve been adding proper spawners so we no longer have to manually place each mesh. Whether we are filling a dungeon floor with bones and treasure...

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