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Quest System

Posts tagged with Quest System from the Games by Hyper journal.

Systems Released: Immersive World Environment Series visual for Games by Hyper Unreal Engine systems

June 16, 2025

New Systems Released: Immersive World Environment Series

Three new systems are now live and designed to work seamlessly together: Time Manager, Day-Night Cycle, Dynamic Weather & Sky System. These systems can be used together or separately. The Dynamic Weather system includes the full Time Manager and Day-Night Cycle out of the box.

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Systems Released – Explore Your World! visual for Games by Hyper Unreal Engine systems

June 9, 2025

New Systems Released – Explore Your World!

Two powerful new Exploration Systems are now live! Quest System v3 & Hyper World Map, Minimap & Compass System v3. These modular systems are built for large open-world games and integrate smoothly with MST Pro and other V3 modules.

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Devlog: Become The Master Of Keys Lockpicking System visual for Games by Hyper Unreal Engine systems

April 18, 2025

Devlog: Creating a Scalable Quest Manager for Open Worlds

Hey all, This week we have an updated look at the upcoming Quest Manager! This will allow you to manage all quest types across your open world. Whether your quests are simple, have plenty of side quests or create a complex storyline, you’ll be able to do it all! A large set of example quest...

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Devlog: Dialogue System visual for Games by Hyper Unreal Engine systems

November 22, 2024

Devlog: Quest Manager and Narrative Design

Hey all! Hope you are all doing well! First off, I want to say a huge thank you for all of the amazing feedback we have been receiving with each new devlog. Your input has really helped us refine some tricky aspects, and it’s great to have such a supportive community backing us up. This...

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Devlog: Dialogue System visual for Games by Hyper Unreal Engine systems

November 1, 2024

Devlog: World Map/Mini Map/Compass

Hey all! This week, I’m excited to dive into our progress on the World Map System, which is shaping up very nicely. We’ve added several core features like Fog of War, proximity-based markers, and real-time enemy locations. Let’s check it out! State of the World Map, Mini Map & Compass We have made some successful...

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