by Eric Ruts | Jun 16, 2025 | Announcements, Featured
Hi all, Three new systems are now live and designed to work seamlessly together: Time Manager Day-Night Cycle Dynamic Weather & Sky System These systems can be used together or separately. The Dynamic Weather system includes the full Time Manager and Day-Night...
by Eric Ruts | Jun 9, 2025 | Announcements, Featured
Hi all, Two powerful new Exploration Systems are now live: Quest System v3 & Hyper World Map, Minimap & Compass System v3 These modular systems are built for large open-world games and integrate smoothly with MST Pro and other V3 modules. Available now on Fab:...
by Eric Ruts | Apr 18, 2025 | Devlog, Featured
Hey all, This week we have an updated look at the upcoming Quest Manager! This will allow you to manage all quest types across your open world. Whether your quests are simple, have plenty of side quests or create a complex storyline, you’ll be able to do it all! A...
by Eric Ruts | Nov 22, 2024 | Devlog, Featured
Hey all! Hope you are all doing well! First off, I want to say a huge thank you for all of the amazing feedback we have been receiving with each new devlog. Your input has really helped us refine some tricky aspects, and it’s great to have such a supportive community...
by Eric Ruts | Nov 1, 2024 | Devlog, Featured
Hey all! This week, I’m excited to dive into our progress on the World Map System, which is shaping up very nicely. We’ve added several core features like Fog of War, proximity-based markers, and real-time enemy locations. Let’s check it out! State of the World...