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Devlog: PCG Spline Path Generation

Devlog: PCG Spline Path Generation

by Eric Ruts | Jan 3, 2025 | Devlog, Featured

Hey all! Today I will share a new addition that we’ve been working on: spline-based paths. It’s something I’ve been wanting to implement for a while to give more control and realism to the landscapes in the game. State of PCG Spline Path Generation One of the big...

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