by Eric Ruts | May 2, 2025 | Devlog, Featured
Hey all, This week we will take another updated look at the Weapon Attachment System. It will include the options for either a loadout based modern shooter and also an inventory based style for your survival game. You’ll now be able to customize your weapons...
by Eric Ruts | Apr 25, 2025 | Devlog, Featured
Hey all, This week we will take a quick side step from the flow of RPG themed systems and give you something a bit different, the upcoming Visual Novel System! Visual novels are interactive scenes that tell a story using background images, audio, voices, and text...
by Eric Ruts | Apr 18, 2025 | Devlog, Featured
Hey all, This week we have an updated look at the upcoming Quest Manager! This will allow you to manage all quest types across your open world. Whether your quests are simple, have plenty of side quests or create a complex storyline, you’ll be able to do it all! A...
by Eric Ruts | Apr 11, 2025 | Devlog, Featured
Hey all, This week we will be taking a first look at a new system, Lockpicking! This system will be able to handle most of your door access needs for your projects including: Using keys for specific door types Using lock picks (to access the lock picking UI with...
by Eric Ruts | Apr 4, 2025 | Devlog, Featured
Hey all, We are back with an update to the Fishing System. You’ll be able to manage all of your water types, fish types and difficulties easily via the datatable. The system will include both rod (with mini game) as well as spearfishing. MST Pro users will get the...