Hyper Voice Manager

Voice Manager Walkthrough

by | Announcements, Devlog, Featured

Hello fellow devs,

I will publish this voice manager soon on the marketplace.

Have you ever thought about how to manage multiple voices for fixed dialogues and sounds in a game without having to call each audio file separately? How to make sure tens of different NPC guards pick a random cue for greeting, attacking or saying a catchphrase? This character voice system is the solution!

Key Features are:
Initialize Character Voice via animation notify
trigger a fixed dialogue by an event like an overlapping box or when a pawn sees an enemy.
Voices are set up in an actor component, therefore you can drag it onto your character
Predefined voices of Feminine, Masculine, and “Epic Boss”
Predefined fixed dialogue categories include:
Jump
Health
Buffed
Suffered
Killed Enemy
Level
Combat
Emotion
Pain
Mana
Choice
Cooldown
Use
Breathing
Status
Team
Effort
Ability

Special thanks to my Patreons! It helps a lot and is much appreciated.

With kind regards,

Eric

Eric Ruts

Eric Ruts

Hey! My name is Eric. I am from Games by Hyper. I am the core creator of the Games by Hyper Assets for Unreal Engine. In the past, I created and published games like Evolvation, but also had many different roles. For instance, I am a Teacher of Game Development at the Amsterdam University of Applied Sciences. Before and during my gaming adventures, I have a history in C-Level Strategic advisory, Program, and Project Management for coporates and governments. I am a graduated Engineer but I also have a master's in Information Sciences with Game Studies specialization. Personally, I am married, have two children, and can be characterized as a passionate person. I am also passionate about helping others. With the courses and modular components I am offering, I hope to be able to help people achieve their dreams within the gaming industry.

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