Background Music System
35,00 €
Dynamic and immersive music playback with transitions, playlists, and event triggers.
Description
Discord💬 Video📷 Written reviews 💭 Quickstart guide 📑
Hyper Background Music System v3
Hyper Background Music System v3 helps you build an immersive and dynamic soundtrack for your game world, fully in Blueprints. I created this system to let developers trigger music naturally through environments, player states, or events — without complex scripting.It is built around flexible, predefined playlists that can dynamically switch based on regions, player states, or game events, allowing seamless transitions without audio interruptions. Hyper v3 modules are designed to fit together perfectly, making it easy to scale your project’s atmosphere as it grows.
Key Features
- Background Music
- Play rich, ambient tracks to create atmosphere
- Region-Based Music
- Switch music based on player location or entered areas
- Time-Based Music
- Transition music according to in-game time, such as day/night cycles
- Fully combinable with regional triggers
- Battle Music
- Trigger intense, adrenaline-driven tracks during combat
- Attribute and State-Based Music
- Adjust music based on player conditions like being in combat or low health
- Playlist Manager
- Manage predefined music playlists for different game contexts, ensuring seamless playback control
- 100% Blueprint, modular, and easy to extend for different genres
Built on 50 000 Hours of Experience
Every Hyper v3 system is the result of over 50 000 hours of real-world Unreal Engine development.By using Hyper modules, you benefit from a proven foundation that scales easily from simple projects to complex, professional games.
About the Developer
Hi, I’m Eric, Company Lead at Games by Hyper.
After years of leading IT and cybersecurity programs at C-level for banks, corporates, and governments, I decided to follow my real passion: game development.
Today I teach Game Development in Amsterdam and manage a growing community of over 4 000 developers.
My goal is to provide modular, professional-quality systems that help indie creators and hobbyists build the games they dream about.
Why Hyper?
- Hyper v3 modules are fully modular and designed to integrate seamlessly
- Clear, well-organized Blueprints that scale with your project
- Reliable design principles for flexibility, maintainability, and performance
- Active Discord community to support your development journey
- Optional learning courses available:
Technical details
- Future-proof design with ongoing updates
- Clean, well-documented Blueprints with clear naming
- Scalable systems for hobby to AAA-scale productions
- Cross-genre ready (Action-Adventure, Open-World, Co-op, Survival, Horror, RPG, FPS, TPS)
- Fully network-replicated for multiplayer support
- Built for cross-platform use (tested on Windows)
- Modular, component-based (drag-and-drop integration)
- Data-driven setups using DataTables where applicable
- Blueprint-only implementation where practical
- Optimized for performance in multiplayer and large worlds
- Trusted by developers across indie to large productions
Hyper’s Modular Templates
Use Hyper’s modular templates as flexible building blocks or combine them with other modular assets. Designed to support multiple genres like Survival, RPG, Shooter, and more.
Support, Community, and Documentation 📁
- Public Documentation📑, YouTube🎥, and Discord available
- Verified buyers unlock forums for bug reports, data models, and peer help
- Extensive Blueprint comments explain both how and why
Numbers
- 1 Example map
- 1 core Component
Plugins
- Common UI (For example time skip UI)
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