V4 – The Foundation of Your Next Game
One Foundation. Designed to Expand Into 100+ Production-Ready Systems. Create Any Genre.
For anyone looking for the full changelog, new systems list, and release procedure please check out this document.
Hey fellow devs,Thank you to everyone who has supported this project, tested systems, sent feedback, or built your own worlds with it. Seeing what you create and how you use these tools in ways I didn’t expect is what keeps me building.
When we released V3, it already felt like a massive step. Since then, I honestly never stopped building on top of it.
V4 didn’t start as “let’s make a new version.”
It started as: this can be cleaner… this can scale better… this edge case should never happen again… this system deserves a stronger backbone.Over time, that mindset turned into thousands of commits, deep refactors, structural cleanups, new systems, production validation with professional studios, and a lot of invisible work that only shows its value when you push things to the limit.
- Large World Partition maps.
- ense foliage + full day/night + weather.
- Nested inventories.
- Multiplayer replication.
- AI perception loops.
- Factory-scale logic.
V4 is the result of pushing everything further, without losing what made V3 powerful.
Thank you for building with this ecosystem and pushing it forward with your feedback.
With warmth,
Eric Ruts
In the name of the whole GamesByHyper team.
