Bow and Arrow

Bow and Arrow

by | Devlog, Featured

Every combat system needs a bow and arrow. I adapted the Lyra animation framework to work with a full working bow and arrow including projectile prediction, arrow attachment and latent animation handling.

Check out the devlog video for a preview of the system.

Let me know what you think! I hope you like it. Ofcourse I want to give special thanks to my Patreons! It helps a lot and is much appreciated.

Next will be a full melee system.

With kind regards,


Eric Ruts

Eric Ruts

Hey! My name is Eric. I am from Games by Hyper. I am the core creator of the Games by Hyper Assets for Unreal Engine. In the past, I created and published games like Evolvation, but also had many different roles. For instance, I am a Teacher of Game Development at the Amsterdam University of Applied Sciences. Before and during my gaming adventures, I have a history in C-Level Strategic advisory, Program, and Project Management for coporates and governments. I am a graduated Engineer but I also have a master's in Information Sciences with Game Studies specialization. Personally, I am married, have two children, and can be characterized as a passionate person. I am also passionate about helping others. With the courses and modular components I am offering, I hope to be able to help people achieve their dreams within the gaming industry.

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