Every combat system needs a bow and arrow. I adapted the Lyra animation framework to work with a full working bow and arrow including projectile prediction, arrow attachment and latent animation handling.
Check out the devlog video for a preview of the system.
Let me know what you think! I hope you like it. Ofcourse I want to give special thanks to my Patreons! It helps a lot and is much appreciated.
Hey! My name is Eric. I am from Games by Hyper.
I am the core creator of the Games by Hyper Assets for Unreal Engine.
In the past, I created and published games like Evolvation, but also had many different roles. For instance, I am a Teacher of Game Development at the Amsterdam University of Applied Sciences.
Before and during my gaming adventures, I have a history in C-Level Strategic advisory, Program, and Project Management for coporates and governments.
I am a graduated Engineer but I also have a master's in Information Sciences with Game Studies specialization.
Personally, I am married, have two children, and can be characterized as a passionate person.
I am also passionate about helping others. With the courses and modular components I am offering, I hope to be able to help people achieve their dreams within the gaming industry.