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Home / News & Updates / Aiming
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Posts tagged with Aiming from the Games by Hyper journal.
December 28, 2022
The delay of the new devlog was because I’ve been sick for three weeks, but I am better now! My kids where also quite sick but everybody is ok again! I am integrating the combat system into the inventory system to align them together and make sure to be able to optimally integrate these assets...
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November 19, 2022
Every combat system needs a bow and arrow. I adapted the Lyra animation framework to work with a full working bow and arrow including projectile prediction, arrow attachment and latent animation handling. Check out the devlog video for a preview of the system. Let me know what you think! I hope you like it. Ofcourse...
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November 7, 2022
I’ve been working on a bow and arrow. Here are my initial results, don’t laugh too hard! I am shooting the bow instead of an arrow… As you can see it is not yet working great but I’m getting there. The most important thing here was making sure motion warping was properly setup with the...
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