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Aiming

Posts tagged with Aiming from the Games by Hyper journal.

Bow and Arrow

November 19, 2022

Bow and Arrow

Every combat system needs a bow and arrow. I adapted the Lyra animation framework to work with a full working bow and arrow including projectile prediction, arrow attachment and latent animation handling. Check out the devlog video for a preview of the system. Let me know what you think! I hope you like it. Ofcourse...

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tart with Bow and Arrow Hyper Devlog.

November 7, 2022

Start with Bow & Arrow

I’ve been working on a bow and arrow. Here are my initial results, don’t laugh too hard! I am shooting the bow instead of an arrow… As you can see it is not yet working great but I’m getting there. The most important thing here was making sure motion warping was properly setup with the...

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