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December 28, 2022
The delay of the new devlog was because I’ve been sick for three weeks, but I am better now! My kids where also quite sick but everybody is ok again! I am integrating the combat system into the inventory system to align them together and make sure to be able to optimally integrate these assets...
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November 19, 2022
Every combat system needs a bow and arrow. I adapted the Lyra animation framework to work with a full working bow and arrow including projectile prediction, arrow attachment and latent animation handling. Check out the devlog video for a preview of the system. Let me know what you think! I hope you like it. Ofcourse...
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November 7, 2022
I’ve been working on a bow and arrow. Here are my initial results, don’t laugh too hard! I am shooting the bow instead of an arrow… As you can see it is not yet working great but I’m getting there. The most important thing here was making sure motion warping was properly setup with the...
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October 31, 2022
Hello fellow devs, I would love you the show the developments of the throwables, projectiles and melee. You have not heard from me in a couple of weeks. My wife has given labor of our beautiful daughter Rosalie. We are happy and everyone is doing well! In the meantime I’ve made some progress on the...
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October 2, 2022
Hello Game Dev’s, Check out this new dev-log of the Ultimate Combat system. In this video I am explaining my progress regarding Dynamic cross-hairs, Camera Shake, Aiming Down Sight, Sniper Overlay and Recoil. Getting the dynamic cross hair was quite hard since it includes many factors like crouching, proning, running, aiming down sight and shooting....
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September 16, 2022
Hello there fellow Virtual world builders, As most of you know I’m working on an combat system. With Lyra as an inspiration, I am building an blueprint only, modular, flexible and adaptable combat system including animation framework. Check out my progress in the video below. I’ve made it so that the muzzle is coming from...
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September 13, 2022
I wanted to work on the reloading of the weapon. In general it is very easy. However for the system I want to provide I need many prerequisites. I need an inventory wherein ammo can be stored, equipment slots like primary weapon/ offhand, but also an “ammo” slot since you want to be able to...
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August 10, 2022
Hello fellow Virtual world builders, I do have 10 years of experience in Unreal engine, however the animation side was always left alone. I did that on purpose since I know how much I need to learn from it and of course I never needed it that much. I’ve mostly made space games so no...
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