Hyper V3 New Modules and Updates Q&A
Full focus on Hyper after quitting my job! Find out how we’re investing and our exciting projects.”
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Full focus on Hyper after quitting my job! Find out how we’re investing and our exciting projects.”

Full focus on Hyper after quitting my job! Find out how we’re investing and our exciting projects.”

Hey game developers, Exciting news! We’ve just launched the Multiplayer Survival Template (MST) after years of hard work. If you’ve ever dreamed of making your own survival game, the MST is the perfect starting point. It’s super modular, well-organized, and reliable – making game development a breeze. Meet the Multiplayer Survival Template [MST] The MST…
Hey all! I have been working on a Main Menu system so I can use it eventually for the Survival Framework. I have been looking for a way to make sure a UI is multiplatform and gamepad compatible while switching dynamically between Gamepad and Keyboard & Mouse. While developing my game Evolvation years ago I…

Finally! After so much work and effort, the release of a my new v2 product line is here. All the assets will be on the marketplace of Unreal Engine. I do publish them whenever they are ready. I announce every release in the Games by Hyper Discord community. It is expected that all the survival…

I have made this walkthrough video of my choppable trees. You can get it on the marketplace soon. Are you making a production where you need to chop down every tree you see and salvage logs from them? Do you want to fill your world with these trees and make sure it optionally respawn over…

I have finished my attribute manager and made a walkthrough video. Check it out below and get it on the marketplace soon! Does your character need attributes like health and many others? Does your character need to be set on fire when he is in the middle of a fire particle? Do you want to…

Hello fellow devs, I will publish this voice manager soon on the marketplace. Have you ever thought about how to manage multiple voices for fixed dialogues and sounds in a game without having to call each audio file separately? How to make sure tens of different NPC guards pick a random cue for greeting, attacking…

Hey nerds, The generic outliner and symbol system is now published! I’ve made it only a couple of bucks so anyone can use it without too much trouble. The core of this system obviously seems the outliner. But how to use it? How to make sure it is handled properly and enable/disable it on any…
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