by Eric Ruts | Oct 4, 2024 | Devlog, Featured
Hey all! I wanted to give you an update on the extensive dialogue system in development. It’s been an interesting ride getting this to a place where it’s both scalable and flexible enough for different types of games. The goal is to have a dialogue system that can...
by Eric Ruts | Sep 27, 2024 | Devlog, Featured
Hey all, We’re back this week to discuss the Day/Night Cycle System and excited to share some of the progress we’ve made, so, let’s dive in! State of the Day/Night Cycle Our main focus has been refining how time feels in-game. The idea was to make sure transitions...
by Eric Ruts | Sep 25, 2024 | Devlog, Featured
Hey all! I hope you enjoyed last week’s devlog about the Ability System. Thank you for all of those you have provided feedback, we will certainly take those ideas into account as we continue to develop and fine tune the system. As for this week, we’re excited to share...
by Eric Ruts | Sep 13, 2024 | Devlog, Featured
Hey, all! I want to start sharing details with you about the work that is going on behind the scenes. As of this week, I will release a new blog post every Friday to provide company/community updates, along with a Devlog video spotlighting a new system in development....
by Eric Ruts | Aug 22, 2023 | Devlog, Featured
Check out this overlap detection system! I am quite happy with it. Even though a small change, it seems like a very obvious thing to do! In my building system, you were not able to see clearly what was blocking the placement. I have made this update to outline all...
by Eric Ruts | Apr 11, 2023 | Announcements, Devlog, Featured
Hey all! I have been working on a Main Menu system so I can use it eventually for the Survival Framework. I have been looking for a way to make sure a UI is multiplatform and gamepad compatible while switching dynamically between Gamepad and Keyboard & Mouse....