Devlog: Advanced PCG Forest

Devlog: Advanced PCG Forest

Hey all! Today, I’m excited to dive into the latest update of an Advanced PCG Forest system that introduces some major performance improvements, denser foliage, and some nice new features! State of the Advanced PCG Forest First up, we’ve significantly optimized the...
Devlog: Chat System and Console Management

Devlog: Chat System and Console Management

Hey all! This week will be a relatively quick update but we wanted to show you the progress on the in game Chat System and how console commands will work for admins. It is still early on but it is coming along nicely and functions well. State of the Chat System One of...
Devlog: Cave/Dungeon Generation

Devlog: Cave/Dungeon Generation

Hey all! This week, I’ve got some cool updates to share on the spline-based cave generation system we’re working on. It is looking very promising and will plan on continuing to expand upon it to add more details once the foundation is complete. State of Cave/Dungeon...
Devlog: Weapon Attachment System

Devlog: Weapon Attachment System

Hey all! We’ve been making some exciting progress this week, especially around the weapon attachment system. It’s still in its early stages, but things are shaping up nicely, and I wanted to give you a behind-the-scenes look at where we’re at with it. State of the...
Devlog: Quest Manager and Narrative Design

Devlog: Quest Manager and Narrative Design

Hey all! Hope you are all doing well! First off, I want to say a huge thank you for all of the amazing feedback we have been receiving with each new devlog. Your input has really helped us refine some tricky aspects, and it’s great to have such a supportive community...
Devlog: Online Multiplayer Framework

Devlog: Online Multiplayer Framework

Hey all! We’ve been hard at work making steady progress on the Online Multiplayer Framework. This week is a big one and I can’t wait to share some of the key features that we’ve been polishing. This framework should help make hosting, customizing, and finding...