by Eric Ruts | Sep 13, 2022 | Devlog
I wanted to work on the reloading of the weapon. In general it is very easy. However for the system I want to provide I need many prerequisites. I need an inventory wherein ammo can be stored, equipment slots like primary weapon/ offhand, but also an...
by Eric Ruts | Aug 31, 2022 | Devlog
Working on the combat system including the animation framework is a lot of fun! I am trying to explore this area of game development. I never really had to touch it since I’ve worked more on Evolvation which did not require human combat.I do not want to use the...
by Eric Ruts | Aug 21, 2022 | Devlog
Hey all,I am starting to fall in love with the Lyra animation framework. I have learned a lot from it and have been recreating it without the C++ dependencies.I do intend to use this framework for a more complete animation locomotion system which includes climbing,...
by Eric Ruts | Aug 15, 2022 | Devlog
Hey all, I’ve been trying to work on an animation framework which I later want to use as an foundation for a complete combat system. I’ve been searching for best practices online and have been learning a lot in the past month. I think I am quite known now...
by Eric Ruts | Aug 10, 2022 | Devlog
Hello fellow Virtual world builders, I do have 10 years of experience in Unreal engine, however the animation side was always left alone. I did that on purpose since I know how much I need to learn from it and of course I never needed it that much. I’ve mostly...
by Eric Ruts | Aug 5, 2022 | Devlog
I’ve been busy with a lot of things. I did not had too much time for all my updates to be very extensively. I am busy with rebranding and making sure we get a real professional brand. For anybody that wants to take a sneak peak into a new website and branding...