Hey all!
This week, I’ve got some cool updates to share on the spline-based cave generation system that we shared in the devlog the other week. We’ve made some exciting progress by adding two important elements that are really bringing the caves to life—foliage and lighting. I can’t wait to show you all what’s been going on behind the scenes.
State of Cave/Dungeon Generation (Updated)
After nailing down the spline-based cave structures, it felt like the next natural step was to start filling those caves with some realistic accents. To keep things dynamic, I wanted the rocks and foliage to feel natural and “grown in” rather than just being plopped down. It’s still a work in progress, but it’s already making a huge difference to the atmosphere while traveling through the cave system. You’ll be able to adjust the placement and other parameters as you see fit to your feel just right.
Similarly, lighting can be adjusted in the same way. Since it is still a work in progress, we used lanterns and torches but this can be replaced with any kind of light sources like glowing crystals or bioluminescent plants. Whatever you can dream up!
What’s Next?
We will continue to experiment and refine this system over the coming weeks. Please give us your feedback as we would love to hear from you!
A huge thank you to our Patreons for their incredible support! To become a part of our growing community and get behind-the-scenes content, head over to our Patreon today!
Next week, we will take a first look at PCG Spline Path Generation!
With kind regards,
Eric Ruts
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