The generic outliner and symbol system is now published! I’ve made it only a couple of bucks so anyone can use it without too much trouble.
The core of this system obviously seems the outliner. But how to use it? How to make sure it is handled properly and enable/disable it on any actor in the world easily? I have made sure to make that as easy as possible for you. That may be the actual core of the system. By using the techniques I’ve setup you can use it easily on any system like an inventory, building, quest, puzzle, etc.
Check it out here on the unreal engine marketplace and check out the video:
Hey! My name is Eric. I am from Games by Hyper.
I am the core creator of the Games by Hyper Assets for Unreal Engine.
In the past, I created and published games like Evolvation, but also had many different roles. For instance, I am a Teacher of Game Development at the Amsterdam University of Applied Sciences.
Before and during my gaming adventures, I have a history in C-Level Strategic advisory, Program, and Project Management for coporates and governments.
I am a graduated Engineer but I also have a master's in Information Sciences with Game Studies specialization.
Personally, I am married, have two children, and can be characterized as a passionate person.
I am also passionate about helping others. With the courses and modular components I am offering, I hope to be able to help people achieve their dreams within the gaming industry.