Hyper Devlog - Equip/Unequip, crouching and aiming via rep notify instead of multicast

Equip/Unequip, crouching and aiming via rep notify instead of multicast

by | Devlog

Working on the combat system including the animation framework is a lot of fun! I am trying to explore this area of game development. I never really had to touch it since I’ve worked more on Evolvation which did not require human combat.

I do not want to use the multicast for animations to get it networked. For larger types of games it will most likely saturate the network. Instead of multicast I want to use replication which also uses factors like replication distance for neighboring clients.

Check out the dev-log video to see my progress.


Let me know what you think!

With kind regards,


Eric Ruts

Eric Ruts

Hey! My name is Eric. I am from Games by Hyper. I am the core creator of the Games by Hyper Assets for Unreal Engine. In the past, I created and published games like Evolvation, but also had many different roles. For instance, I am a Teacher of Game Development at the Amsterdam University of Applied Sciences. Before and during my gaming adventures, I have a history in C-Level Strategic advisory, Program, and Project Management for coporates and governments. I am a graduated Engineer but I also have a master's in Information Sciences with Game Studies specialization. Personally, I am married, have two children, and can be characterized as a passionate person. I am also passionate about helping others. With the courses and modular components I am offering, I hope to be able to help people achieve their dreams within the gaming industry.

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