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Hyper Foundations – A New Beginning

We are happy to introduce the next phase of how Games By Hyper will help developers reach their goals even faster with Hyper Foundations.

June 19, 2026 3 min read Eric Ruts

Exploring Hyper Foundations

Over the past few years, we’ve focused heavily on building modular systems and Templates. The goal of those Templates was always to showcase technology, demonstrate integrations, and provide a flexible starting point for developers building their own games. However, after speaking with a lot of developers, I kept hearing the same thing:

“I already know what game I want to make. I just don’t want to spend months configuring systems before I can start building it.”

That feedback stuck with me. That’s where Hyper Foundations come in. For example, our current MST Templates showcase inventory, building, crafting, AI, and saving systems within a small example project. Their primary goal is to demonstrate the technology and the different ways it can be used. As a result, they combine many different setups and playstyles into a single project, including single-player, multiplayer, co-op, open-world, modern, primitive, and more. Which is great, but it is primarily focused on showcasing technology. MST Pro has well over a thousand features that many people don’t know about. It is too difficult to display them all in a single setting, and it was never intended to do so. However, that can undervalue the product from a perception standpoint, and I’ve noticed that quite a lot of people don’t fully realize what it can do or how it can be configured for different types of games. A Foundation focuses on a specific game genre and gameplay loop. A Co-op Survival Foundation takes those same systems and configures them into a much more complete survival experience, with the gameplay loop, progression, settings, and structure already working together from day one.

The goal is simple:

Spend less time connecting and configuring systems and more time building the game you actually want to make.

Some examples we’re currently exploring:

  • Co-op Survival Foundation
  • PvP Survival Foundation
  • RPG Adventure Foundation
  • Tactical Extraction Foundation
  • Modern Military Shooter Foundation
  • Arena Shooter Foundation
  • Dungeon Crawler Foundation
  • Factory Automation Foundation
  • Farming Life Sim Foundation
  • Colony Management Foundation

What makes this possible is our modular architecture.

Over the years, we’ve built a top-tier ecosystem of systems designed to work together. What we offer is unique in the market, and I don’t believe anyone else is capable of offering something like this at this scale. Some major studios have similar tools, but those are for internal use only. Our goal is to make similar tools available to everyone. That puts us in a unique position to create genre-focused Foundations without sacrificing flexibility. Instead of starting with a collection of disconnected features, you start with a foundation that is already moving in the direction of the game you’re trying to build.

The screenshots below are from one of the first Foundations currently in development: RPG Adventure Foundation .

I’d love to hear your thoughts, let us know here.

If you could pick one Foundation for us to build first, which would it be?

With kind regards,

Eric Ruts