• Security System

    Security System

    $ 89,99

    Discord 💬 | Video 📷 | Documentation 📑 Hyper Security System v4 Implement high-tech surveillance with the Hyper Security System v4. This pack allows you to place function CCTV Cameras, Laser Tripwires, Motion Detectors, and Alarm Sirens. View camera feeds on in-game monitors and trigger lockdown events. Perfect for stealth games, heist scenarios, or securing…

  • Mount System

    Mount System

    $ 49,99

    Discord 💬 | Video 📷 | Documentation 📑 Hyper Mount System v4 Traverse your world with the Hyper Mount System v4. This module provides the core logic for riding entities-whether creatures, vehicles, or mythical beasts. It handles the mounting/dismounting animations, camera transitions, and control possession transfers. A solid foundation for any game requiring player transportation….

  • Permission System

    Permission System

    $ 39,99

    Discord 💬 | Video 📷 | Documentation 📑 Hyper Permission System v4 Control access across your world with the Hyper Permission System v4. This module manages who can do what-be it opening a door, accessing a chest, or building in a zone. It supports global permissions, team-based access lists, and individual overrides. Perfect for base-building…

  • Event Manager

    Event Manager

    $ 39,99

    Discord 💬 | Video 📷 | Documentation 📑 Hyper Event Manager v4 The Hyper Event Manager v4 is the nervous system of your game logic. It allows for the decoupling of systems by using Gameplay Tags to trigger global or local events. Triggers like ‘PlaySequence’, ‘SpawnLevelInstance’, or ‘AddItem’ can be broadcast to any listener without…

  • Sequence Manager

    Sequence Manager

    $ 9,99

    Discord 💬 | Video 📷 | Documentation 📑 Hyper Sequence Manager v4 The Hyper Sequence Manager v4 is a simple yet effective system for handling Level Sequences and Cinematics. It provides a centralized way to play, stop, and manage cutscenes, focusing on essential features like ‘Skip’ functionality and UI management. It handles the overlay during…