Description

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Basic PCG Forest

Have you ever wanted to click a button and BOOM a forest spawns? I did, so I created this adaptable PCG forest. Note that this is a very basic system, just for quick forest example, and is not part of my advanced Environment Building Toolkit.

Key Features

This comprehensive system comprises the following core features:

  • Manageable Subgraphs
  • PCG Exclusions by tag or Boxes
  • Multiple layers included with easy controls to change each layer
  • Density Propegation subgraph to diversivy density and prioritize a specific output over another
  • Fully populated Example scene with Three sizes of trees, Forest Debris, Foliage, Bush and Rock Spawning
Why Hyper?
  • The strongest public modular Unreal Engine framework available at this scale
    Most studios keep tools like this internal. Hyper makes a serious technical foundation available to solo developers, indies, and teams.
  • Built from 75,000+ hours of Unreal Engine work
    System design, Blueprint architecture, multiplayer patterns, documentation, testing, examples, iteration, and real production problem-solving.
  • Systems designed to work together
    Inventory, crafting, equipment, interaction, UI, combat, attributes, multiplayer, AI, quests, dialogue, maps, progression, survival systems, environment tools, performance helpers, and more can all live inside one larger ecosystem.
  • Not a content dump
    Hyper gives you working examples, modular structure, documentation, and patterns you can extend into your own game.
  • Made for serious projects, not just demos
    Hyper is built around scalable architecture: gameplay tags, structured data, child Blueprints, clean overrides, reusable components, and clear project boundaries.
  • Start fast, grow cleanly
    Use the included examples, replace visuals, adjust data, create child Blueprints, connect systems, and build toward your own game without rebuilding the same foundation from scratch.

Want to learn more about the Hyper ecosystem, architecture philosophy, workflows, and developer behind it? Read more here and get started.

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Support, Community, and Documentation
  • Public Documentation, YouTube, and Discord are available.
  • Verified buyers can use the support forums for bug reports, data models, and peer help.
  • Blueprint comments explain both how the system works and why key choices were made.
Basic PCG Forest  37,00