Description

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Hyper Guild & Clan System v4

Foster community and teamwork with the Hyper Guild Manager v4. This complete social system allows players to create, manage, and join guilds or clans. It includes permission management (Officer, Member, Recruit), guild leveling, a shared guild storage system, and guild announcements. Essential for MMOs, survival games, or any multiplayer title requiring persistent player organizations.

Key Features
  • Create, Join, and Leave Guilds
  • Rank and Permission Management
  • Guild Leveling and Progression Support
  • Shared Guild Storage System
  • Guild Announcements & MOTD
  • Network Replicated for all members
Why Hyper?
  • The strongest public modular Unreal Engine framework available at this scale
    Most studios keep tools like this internal. Hyper makes a serious technical foundation available to solo developers, indies, and teams.
  • Built from 75,000+ hours of Unreal Engine work
    System design, Blueprint architecture, multiplayer patterns, documentation, testing, examples, iteration, and real production problem-solving.
  • Systems designed to work together
    Inventory, crafting, equipment, interaction, UI, combat, attributes, multiplayer, AI, quests, dialogue, maps, progression, survival systems, environment tools, performance helpers, and more can all live inside one larger ecosystem.
  • Not a content dump
    Hyper gives you working examples, modular structure, documentation, and patterns you can extend into your own game.
  • Made for serious projects, not just demos
    Hyper is built around scalable architecture: gameplay tags, structured data, child Blueprints, clean overrides, reusable components, and clear project boundaries.
  • Start fast, grow cleanly
    Use the included examples, replace visuals, adjust data, create child Blueprints, connect systems, and build toward your own game without rebuilding the same foundation from scratch.

Want to learn more about the Hyper ecosystem, architecture philosophy, workflows, and developer behind it? Read more here and get started.

1 review for Guild & Clan System

  1. Dalcon4

    Review from Fab

    The Hyper Guild Manager v4 is a full-featured social organization system that enables players to create, manage, and participate in guilds, clans, or any group structure. It handles the complete guild lifecycle including creation, invitations, ranks, permissions, member management, and dissolution, all with proper multiplayer replication. Every guild management feature is accounted for. Guild creation with custom names and emblems, hierarchical rank systems, rank-based permissions, member invitations and applications, officer promotion and demotion, guild messaging, shared resources, and alliance management between guilds. The system even handles edge cases like the guild leader going offline or the last member leaving. Setting up the Guild Manager is straightforward. The system comes with pre-built UI widgets for guild creation, management, and member lists. All guild operations are exposed as simple Blueprint functions, and the data model is configured through data tables. Integrating guild functionality into your existing menus and social systems requires minimal effort. The guild system is responsive and reliable. Member list updates propagate quickly, rank changes take effect immediately, and the invitation system handles accept/decline flows cleanly. The UI is polished and professional, with clear visual hierarchy for ranks and permissions. The system scales well to support guilds of any size without performance degradation. The Guild Manager integrates tightly with the MSTPro V4 social layer. It uses the Affiliation System for guild-vs-guild allegiances, the Permission System for rank-based access control, the Region Manager for guild territory claims, and the Reputation System for guild-wide standing. It is the organizational backbone for any community-focused multiplayer game built on Hyper V4.

Add a review
  • Future-proof design with ongoing updates
  • Clear, well-documented Blueprints with clear naming
  • Scalable system for hobby to AAA-scale productions
  • Cross-genre ready (Open-World, Survival, RPG, FPS, etc.)
  • Fully network-replicated for multiplayer support
  • Cross-platform ready (Windows tested)
  • Modular, component-based (drag-and-drop integration)
  • Data-driven setups using DataTables where applicable
  • Blueprint-first where sensible
  • Trusted by developers across indie to large productions
Support, Community, and Documentation
  • Public Documentation, YouTube, and Discord are available.
  • Verified buyers can use the support forums for bug reports, data models, and peer help.
  • Blueprint comments explain both how the system works and why key choices were made.
Plugins
  • Common UI
Guild & Clan System £ 83.00