Description
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Hyper Information Prompt System v4
Keep players informed with the Hyper Information Prompt System v4. A generic, queue-based notification controller that handles everything from ‘Objective Added’ to ‘Item Received’ messages. It ensures messages utilize a clean stacking or queuing logic so players never miss critical information due to UI clutter.
Key Features
- Queue-based notification handling
- Support for various message types (Error, Info, Success)
- Customizable UI animations and duration
- Prevents message overlapping
- Global access via Gameplay Tags or Events
- Clean Blueprint integration
Why Hyper?
- The strongest public modular Unreal Engine framework available at this scale
Most studios keep tools like this internal. Hyper makes a serious technical foundation available to solo developers, indies, and teams. - Built from 75,000+ hours of Unreal Engine work
System design, Blueprint architecture, multiplayer patterns, documentation, testing, examples, iteration, and real production problem-solving. - Systems designed to work together
Inventory, crafting, equipment, interaction, UI, combat, attributes, multiplayer, AI, quests, dialogue, maps, progression, survival systems, environment tools, performance helpers, and more can all live inside one larger ecosystem. - Not a content dump
Hyper gives you working examples, modular structure, documentation, and patterns you can extend into your own game. - Made for serious projects, not just demos
Hyper is built around scalable architecture: gameplay tags, structured data, child Blueprints, clean overrides, reusable components, and clear project boundaries. - Start fast, grow cleanly
Use the included examples, replace visuals, adjust data, create child Blueprints, connect systems, and build toward your own game without rebuilding the same foundation from scratch.
Want to learn more about the Hyper ecosystem, architecture philosophy, workflows, and developer behind it? Read more here and get started.
1 review for Information Prompt System
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- Future-proof design with ongoing updates
- Clear, well-documented Blueprints with clear naming
- Scalable system for hobby to AAA-scale productions
- Cross-genre ready (Open-World, Survival, RPG, FPS, etc.)
- Fully network-replicated for multiplayer support
- Cross-platform ready (Windows tested)
- Modular, component-based (drag-and-drop integration)
- Data-driven setups using DataTables where applicable
- Blueprint-first where sensible
- Trusted by developers across indie to large productions
Support, Community, and Documentation
- Public Documentation, YouTube, and Discord are available.
- Verified buyers can use the support forums for bug reports, data models, and peer help.
- Blueprint comments explain both how the system works and why key choices were made.
Plugins
- Common UI
Dalcon4 –
Review from FabThe Hyper Information Prompt v4 is a flexible, non-intrusive notification and prompt system for delivering contextual information to players. Whether displaying item pickups, quest updates, area discoveries, or system messages, it provides a unified, visually polished notification framework that keeps players informed without overwhelming them. The prompt system handles every notification scenario. It supports multiple prompt types (toast notifications, center-screen alerts, persistent banners, and interactive prompts), configurable display durations, priority queuing, stacking and grouping of similar prompts, animation options, and audio cue integration. The queue management ensures prompts never overlap or obscure critical gameplay.