Description

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Hyper Radial Menu v4

Streamline player inputs with the Hyper Radial Menu v4. A generic, data-driven UI solution for quick selection of items, emotes, buildings, or commands. It is fully customizable, supporting nested sub-menus, icons, and dynamic content. Used natively by the Hyper Building and Emote systems, it’s now available as a standalone standardized UI utility.

Key Features
  • Generic Data-Driven Design
  • Support for nested menus/categories
  • Gamepad and Mouse Support
  • Dynamic Icon and Text population
  • Smooth Animations and Transitions
  • Reusable for any selection mechanic
Why Hyper?
  • The strongest public modular Unreal Engine framework available at this scale
    Most studios keep tools like this internal. Hyper makes a serious technical foundation available to solo developers, indies, and teams.
  • Built from 75,000+ hours of Unreal Engine work
    System design, Blueprint architecture, multiplayer patterns, documentation, testing, examples, iteration, and real production problem-solving.
  • Systems designed to work together
    Inventory, crafting, equipment, interaction, UI, combat, attributes, multiplayer, AI, quests, dialogue, maps, progression, survival systems, environment tools, performance helpers, and more can all live inside one larger ecosystem.
  • Not a content dump
    Hyper gives you working examples, modular structure, documentation, and patterns you can extend into your own game.
  • Made for serious projects, not just demos
    Hyper is built around scalable architecture: gameplay tags, structured data, child Blueprints, clean overrides, reusable components, and clear project boundaries.
  • Start fast, grow cleanly
    Use the included examples, replace visuals, adjust data, create child Blueprints, connect systems, and build toward your own game without rebuilding the same foundation from scratch.

Want to learn more about the Hyper ecosystem, architecture philosophy, workflows, and developer behind it? Read more here and get started.

1 review for Radial Menu

  1. Dalcon4

    Review from Fab

    The Hyper Generic Radial Menu v4 is a versatile, data-driven UI solution for quick-access selection of items, emotes, buildings, commands, or any categorized content. Fully customizable with support for nested sub-menus, dynamic icons, and real-time content updates, this is the same radial menu system used natively by the Hyper Building and Emote systems, now available as a standalone module. The radial menu covers every use case imaginable. It supports unlimited segments, nested sub-categories, icon customization, tooltips, key bindings, and gamepad input. The data-driven design means you can populate it with any content type without modifying the underlying system. It even handles edge cases like too many items gracefully through pagination and sub-menu drilling.

Add a review
  • Future-proof design with ongoing updates
  • Clear, well-documented Blueprints with clear naming
  • Scalable system for hobby to AAA-scale productions
  • Cross-genre ready (Open-World, Survival, RPG, FPS, etc.)
  • Fully network-replicated for multiplayer support
  • Cross-platform ready (Windows tested)
  • Modular, component-based (drag-and-drop integration)
  • Data-driven setups using DataTables where applicable
  • Blueprint-first where sensible
  • Trusted by developers across indie to large productions
Support, Community, and Documentation
  • Public Documentation, YouTube, and Discord are available.
  • Verified buyers can use the support forums for bug reports, data models, and peer help.
  • Blueprint comments explain both how the system works and why key choices were made.
Plugins
  • Common UI
Radial Menu £ 17.00