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Home / News & Updates / Games By Hyper
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Posts tagged with Games By Hyper from the Games by Hyper journal.
January 24, 2025
Hey all, We’ve been making some great strides with the continuation of our Procedural Content Generation (PCG) experimenting. This week, it’s all about improving our prop placement system. Specifically, we’ve been adding proper spawners so we no longer have to manually place each mesh. Whether we are filling a dungeon floor with bones and treasure...
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January 17, 2025
Hey all, I hope everyone has been enjoying the PCG related devlogs the last few weeks! We’ve been hard at work continuing development on our world building systems, which can now allow you to set up your own biome variations. Let’s check it out! Foliage Density Adjustments One of the things we wanted to highlight...
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January 10, 2025
Hey all! This week, to complement the spline-based pathing, we’ve been focusing on adding ditches to our Advanced PCG Forest and how they interact with the landscape deformation system. I’m pretty excited about this one since it adds a lot of natural variation to the environment and brings the forest one step closer to feeling...
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January 3, 2025
Hey all! Today I will share a new addition that we’ve been working on: spline-based paths. It’s something I’ve been wanting to implement for a while to give more control and realism to the landscapes in the game. State of PCG Spline Path Generation One of the big challenges many devs face with procedurally generated...
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December 27, 2024
Hey all! This week, I’ve got some cool updates to share on the spline-based cave generation system that we shared in the devlog the other week. We’ve made some exciting progress by adding two important elements that are really bringing the caves to life—foliage and lighting. I can’t wait to show you all what’s been...
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December 20, 2024
Hey all! Today, I’m excited to dive into the latest update of an Advanced PCG Forest system that introduces some major performance improvements, denser foliage, and some nice new features! State of the Advanced PCG Forest First up, we’ve significantly optimized the forest generation process. One of the key goals for this update was to...
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December 13, 2024
Hey all! This week will be a relatively quick update but we wanted to show you the progress on the in game Chat System and how console commands will work for admins. It is still early on but it is coming along nicely and functions well. State of the Chat System One of the main...
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December 6, 2024
Hey all! This week, I’ve got some cool updates to share on the spline-based cave generation system we’re working on. It is looking very promising and will plan on continuing to expand upon it to add more details once the foundation is complete. State of Cave/Dungeon Generation The core of this system revolves around splines,...
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November 29, 2024
Hey all! We’ve been making some exciting progress this week, especially around the weapon attachment system. It’s still in its early stages, but things are shaping up nicely, and I wanted to give you a behind-the-scenes look at where we’re at with it. State of the Weapon Attachment System At its core, the new weapon...
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