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Games By Hyper

Posts tagged with Games By Hyper from the Games by Hyper journal.

Devlog: Dialogue System visual for Games by Hyper Unreal Engine systems

December 13, 2024

Devlog: Chat System and Console Management

Hey all! This week will be a relatively quick update but we wanted to show you the progress on the in game Chat System and how console commands will work for admins. It is still early on but it is coming along nicely and functions well. State of the Chat System One of the main...

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Devlog: Dialogue System visual for Games by Hyper Unreal Engine systems

December 6, 2024

Devlog: Cave/Dungeon Generation

Hey all! This week, I’ve got some cool updates to share on the spline-based cave generation system we’re working on. It is looking very promising and will plan on continuing to expand upon it to add more details once the foundation is complete. State of Cave/Dungeon Generation The core of this system revolves around splines,...

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Devlog: Dialogue System visual for Games by Hyper Unreal Engine systems

November 29, 2024

Devlog: Weapon Attachment System

Hey all! We’ve been making some exciting progress this week, especially around the weapon attachment system. It’s still in its early stages, but things are shaping up nicely, and I wanted to give you a behind-the-scenes look at where we’re at with it. State of the Weapon Attachment System At its core, the new weapon...

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Devlog: Dialogue System visual for Games by Hyper Unreal Engine systems

November 22, 2024

Devlog: Quest Manager and Narrative Design

Hey all! Hope you are all doing well! First off, I want to say a huge thank you for all of the amazing feedback we have been receiving with each new devlog. Your input has really helped us refine some tricky aspects, and it’s great to have such a supportive community backing us up. This...

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Devlog: Dialogue System visual for Games by Hyper Unreal Engine systems

November 15, 2024

Devlog: Online Multiplayer Framework

Hey all! We’ve been hard at work making steady progress on the Online Multiplayer Framework. This week is a big one and I can’t wait to share some of the key features that we’ve been polishing. This framework should help make hosting, customizing, and finding games even smoother. State of the Online Multiplayer Framework We’ve...

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Devlog: Dialogue System visual for Games by Hyper Unreal Engine systems

November 8, 2024

Devlog: Player Manager

Hey all! It’s been another busy week, and we’ve made some solid progress on the Player Manager system. This is meant for management teams and squads and is a great companion to games that utilize lobbies and/or different game modes. I wanted to share the latest updates and some thoughts on where we’re headed next. ...

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Devlog: Dialogue System visual for Games by Hyper Unreal Engine systems

November 1, 2024

Devlog: World Map/Mini Map/Compass

Hey all! This week, I’m excited to dive into our progress on the World Map System, which is shaping up very nicely. We’ve added several core features like Fog of War, proximity-based markers, and real-time enemy locations. Let’s check it out! State of the World Map, Mini Map & Compass We have made some successful...

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Devlog: Dialogue System visual for Games by Hyper Unreal Engine systems

October 25, 2024

Devlog: Fishing System

Hey all! Reminder: If you have previously purchased MST Pro, this will be a free add-on for you when it becomes available. Today I would like to share the progress we’ve made on the Fishing System. We’ve taken some inspiration and popular mechanics from other games, but we’re also adding our own twists to make...

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Fab Launch visual for Games by Hyper Unreal Engine systems

October 22, 2024

Fab Launch

Hey all! I wanted to take a quick moment to update you on the launch of Fab, formerly known as the Epic Marketplace. We’ve been prepping for this transition for a while, and now that Fab is live, we’re here to help navigate you to the updated Games By Hyper storefront. Finding Games By Hyper...

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