Home / News & Updates / Games By Hyper

Post tag

Games By Hyper

Posts tagged with Games By Hyper from the Games by Hyper journal.

Devlog: Dialogue System visual for Games by Hyper Unreal Engine systems

November 22, 2024

Devlog: Quest Manager and Narrative Design

Hey all! Hope you are all doing well! First off, I want to say a huge thank you for all of the amazing feedback we have been receiving with each new devlog. Your input has really helped us refine some tricky aspects, and it’s great to have such a supportive community backing us up. This...

Read more →
Devlog: Dialogue System visual for Games by Hyper Unreal Engine systems

November 15, 2024

Devlog: Online Multiplayer Framework

Hey all! We’ve been hard at work making steady progress on the Online Multiplayer Framework. This week is a big one and I can’t wait to share some of the key features that we’ve been polishing. This framework should help make hosting, customizing, and finding games even smoother. State of the Online Multiplayer Framework We’ve...

Read more →
Devlog: Dialogue System visual for Games by Hyper Unreal Engine systems

November 8, 2024

Devlog: Player Manager

Hey all! It’s been another busy week, and we’ve made some solid progress on the Player Manager system. This is meant for management teams and squads and is a great companion to games that utilize lobbies and/or different game modes. I wanted to share the latest updates and some thoughts on where we’re headed next. ...

Read more →
Devlog: Dialogue System visual for Games by Hyper Unreal Engine systems

November 1, 2024

Devlog: World Map/Mini Map/Compass

Hey all! This week, I’m excited to dive into our progress on the World Map System, which is shaping up very nicely. We’ve added several core features like Fog of War, proximity-based markers, and real-time enemy locations. Let’s check it out! State of the World Map, Mini Map & Compass We have made some successful...

Read more →
Devlog: Dialogue System visual for Games by Hyper Unreal Engine systems

October 25, 2024

Devlog: Fishing System

Hey all! Reminder: If you have previously purchased MST Pro, this will be a free add-on for you when it becomes available. Today I would like to share the progress we’ve made on the Fishing System. We’ve taken some inspiration and popular mechanics from other games, but we’re also adding our own twists to make...

Read more →
Fab Launch visual for Games by Hyper Unreal Engine systems

October 22, 2024

Fab Launch

Hey all! I wanted to take a quick moment to update you on the launch of Fab, formerly known as the Epic Marketplace. We’ve been prepping for this transition for a while, and now that Fab is live, we’re here to help navigate you to the updated Games By Hyper storefront. Finding Games By Hyper...

Read more →
Devlog: Dialogue System visual for Games by Hyper Unreal Engine systems

October 18, 2024

Devlog: Gamemode System

Hey all! It’s been an exciting time working on our Gamemodes System, and I wanted to share the latest updates with you. We’ve made some solid progress across multiple game modes, so let’s check it out. State of the Gamemodes System We’ve been hard at work integrating some of the most popular competitive modes into...

Read more →
Devlog: Dialogue System visual for Games by Hyper Unreal Engine systems

October 11, 2024

Devlog: First Person Module

Hey all! Today I’m excited to dive into a new area of our project. We’ve been working hard on integrating the First Person Module with all other Hyper systems, and while we’re still in the early stages, I can already see some exciting potential. Once all of the foundational functionality are tightened up we will...

Read more →
Devlog: Dialogue System visual for Games by Hyper Unreal Engine systems

October 4, 2024

Devlog: Dialogue System

Hey all! I wanted to give you an update on the extensive dialogue system in development. It’s been an interesting ride getting this to a place where it’s both scalable and flexible enough for different types of games. The goal is to have a dialogue system that can handle fixed, dynamic, and even randomized conversations...

Read more →