Event Manager

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Demo downloads: 0

Description

Discord 💬 | Video 📷 | Documentation 📑

Hyper Event Manager v4

The Hyper Event Manager v4 is the nervous system of your game logic. It allows for the decoupling of systems by using Gameplay Tags to trigger global or local events. Triggers like ‘PlaySequence’, ‘SpawnLevelInstance’, or ‘AddItem’ can be broadcast to any listener without hard references. It simplifies complex interactions, such as quest progression or world state changes, enabling you to build ‘in-flight’ game logic dynamically.

 

Key Features
  • Decoupled architecture using Gameplay Tags
  • Global and Local Event Listeners
  • Payload support (Variables, Structs, Objects)
  • Integrates Quests, Dialogue, and Spawning Logic
  • Debug tools for tracking event flow
  • Extremely lightweight and performance-friendly

 

Built on 50,000 Hours of Experience

Every Hyper v4 system is the result of over 50,000 hours of real-world Unreal Engine development. By using Hyper modules, you benefit from a proven foundation that scales easily from simple projects to complex, professional games.

 

About the Developer

Hi, I’m Eric, Company Lead at Games by Hyper.

After years of leading IT and cybersecurity programs at C-level for banks, corporates, and governments, I decided to follow my real passion: game development.

Today I teach Game Development in Amsterdam and manage a growing community of over 4,000 developers.

My goal is to provide modular, professional-quality systems that help indie creators and hobbyists build the games they dream about.

 

Why Hyper?
  • Hyper v4 modules are fully modular and designed to integrate seamlessly
  • Clear, well-organized Blueprints that scale with your project
  • Reliable design principles for flexibility, maintainability, and performance
  • Active Discord community to support your development journey
  • Optional learning courses available:
  • UE5 Fundamentals Course
  • Multiplayer Survival Framework Course