I am very happy to announce that the Integration Tool is now available for free.
Right now my main focus is making the entire process smoother: from landing on a product page, to understanding what to install, to getting that first playable Unreal Engine project running. I believe that is where the ecosystem had the most room to improve.
The Games By Hyper products themselves are incredibly strong, but the process has often been more comfortable for experienced users than for people who are new to the systems. So I have been making big changes around clearer product pages, better setup information, improved documentation, stronger linking between systems, and step-by-step guidance for common setups.
The Integration Tool is part of that same push. It is meant to reduce friction, make integration and migration less overwhelming, and help you combine and configure systems faster so you can reach a playable prototype sooner.
For many users, the hardest part is not understanding the value of a system. It is knowing how everything should fit together once the project grows. Better tooling can make that first technical step feel much less intimidating, especially when you are combining templates, modules, or multiple gameplay systems.
I want onboarding and core integration help to be accessible, especially for newer users. Subscriptions can still provide strong value through advanced tooling, AI workflows, exclusive content, priority support, and other premium benefits, but the first steps into the ecosystem should feel welcoming.
The easier it becomes for people to get started, succeed, and grow their projects, the stronger the entire ecosystem becomes long term. I am really glad I was able to make this change, and I hope it helps more creators get to the fun part faster: building something playable.
Greetings,
Eric Ruts
Company Lead, Games By Hyper