Hi all,
Two powerful new modules are now live designed to give you full flexibility for how your game handles items:
Jigsaw Inventory System
List-Based Inventory System
Watch the full walkthrough here: https://www.youtube.com/watch?v=dd-4q0U7G4M
Try the demos:
Jigsaw: https://gamesbyhyper.com/product/jigsaw-inventory-system-demo/
List: https://gamesbyhyper.com/product/list-inventory-system-demo/
Both are fully compatible with the existing inventory ecosystem and MST Pro:
Hyper Inventory, Crafting, Hotbar, Lootchest & Vendor System V3
https://www.fab.com/listings/f9e175c4-6411-4ecd-8c18-d752306f89a5
You can now mix and match inventory types per actor:
• Use Jigsaw for players
• Use List-Based for vendors
• Keep Slot-Based for loot chests
Just drag and drop the right component — UI and logic apply automatically.
Get them here on Fab:
Jigsaw: https://www.fab.com/listings/86a1fce7-2019-4096-954c-49071274706e
List-Based: https://www.fab.com/listings/5635f78b-0e27-43d0-ab45-38f8e3ea5b32
No code required. Fully replicated. 100% modular.
Found any bugs?
Report them here: bug-reports
We’re monitoring closely and pushing fixes as needed.
Have questions?
Post them here to be featured in the next Q&A: Ask Your V3 Questions
With appreciation,
Eric Ruts
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