Description
Discord 💬 | Documentation 📑 | Video 📷
🧩 Jigsaw Inventory System V4
Tactical, grid-based inventory with rotation, stacking, and spatial decisions
The Jigsaw Inventory System introduces deep inventory mechanics inspired by games like Diablo, Escape from Tarkov, and Resident Evil. Items have sizes, shapes, and can be rotated to fit into limited space, offering strategic depth and visual clarity.
🧩 Can Also Be Extended to Slot & List Types, and used with Crafting, Vendors, Hotbars, Loot Chests, etc.
Use this inventory system as a standalone module, or extend it with the rest of the Hyper ecosystem:
- 🧩 Switch to Slot Inventory
- 🧾 Switch to List-Based Inventory
- 🔧 Get the Crafting, Vendor, Hotbar & Loot Extension
You can mix inventory types per actor, for example:
use Jigsaw for the player, List-Based for vendors, and Slot-Based for loot.
Just drag and drop the desired component, and the correct UI and logic will apply automatically.
No code required. Fully replicated. 100% modular.
🧠 Features:
- Spatial inventory grid with item size, rotation, and collision detection
- Drag-to-place interface with real-time feedback
- Stack, split, and combine items within the grid
- Full replication and multiplayer support
- Blueprint-only and ready to extend
- Compatible with MST Pro and all Hyper V3 modules
- Optional integration with vendors, loot, hotbars, and crafting (with other Hyper systems)
🔧 Example Map Included:
- Storage chests with size constraints
- Item rotation and stacking examples
- Visual feedback for blocked and valid placements
- Decay and metadata logic included
- Fully explained configuration assets and blueprints
Why Hyper?
- The strongest public modular Unreal Engine framework available at this scale
Most studios keep tools like this internal. Hyper makes a serious technical foundation available to solo developers, indies, and teams. - Built from 75,000+ hours of Unreal Engine work
System design, Blueprint architecture, multiplayer patterns, documentation, testing, examples, iteration, and real production problem-solving. - Systems designed to work together
Inventory, crafting, equipment, interaction, UI, combat, attributes, multiplayer, AI, quests, dialogue, maps, progression, survival systems, environment tools, performance helpers, and more can all live inside one larger ecosystem. - Not a content dump
Hyper gives you working examples, modular structure, documentation, and patterns you can extend into your own game. - Made for serious projects, not just demos
Hyper is built around scalable architecture: gameplay tags, structured data, child Blueprints, clean overrides, reusable components, and clear project boundaries. - Start fast, grow cleanly
Use the included examples, replace visuals, adjust data, create child Blueprints, connect systems, and build toward your own game without rebuilding the same foundation from scratch.
Want to learn more about the Hyper ecosystem, architecture philosophy, workflows, and developer behind it? Read more here and get started.
15 reviews for Jigsaw Inventory System
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- Future-proof design with ongoing updates
- Clear, well-documented Blueprints with clear naming
- Scalable system for hobby to AAA-scale productions
- Cross-genre ready (Open-World, Survival, RPG, FPS, etc.)
- Fully network-replicated for multiplayer support
- Cross-platform ready (Windows tested)
- Modular, component-based (drag-and-drop integration)
- Data-driven setups using DataTables where applicable
- Blueprint-first where sensible
- Trusted by developers across indie to large productions
Support, Community, and Documentation
- Public Documentation, YouTube, and Discord are available.
- Verified buyers can use the support forums for bug reports, data models, and peer help.
- Blueprint comments explain both how the system works and why key choices were made.
Plugins
- Common UI
ShiFJosh –
Review from FabLooks great in game especially if you’re building a survival game!