Hi all,
A powerful combo to bring performance and flexibility to your open world and survival-style environments.
Environment Toolkit:
https://www.fab.com/listings/8de17282-f955-432d-b941-ebd82d2547eb
One of the biggest systems yet! Place, configure, and manage world elements efficiently.
This kit Includes multiple systems and is massive!
- Cave Generation,
- Advanced PCG Forest,
- PCG Ditch Generation,
- Landscape path tool,
- UE5 Auto Landscape System,
- Props Generation Toolkit,
- Spline Generation Toolkit,
- Exclusion Systems,
Check out the videos here:
How To Generate Biome Based Forests, Ditches And Paths For Your Open World UE5 Game
How To Make Cave Systems For Your Unreal Engine 5 Project
How To Generate Fences, Walls, Paths with this Spline Toolkit
Mesh-to-Actor Swap System:
https://www.fab.com/listings/ff5c3ef4-d90d-480f-b609-7ef2e279928a
Swap static meshes for interactive actors dynamically at runtime.
Great for performance, and for turning HISM instances into pickable, choppable, lootable actors on hit or proximity.
Check out the video here: Swap Your Massive PCG Forests To Interactable Actors In Unreal Engine 5
Both are fully compatible with MST Pro and V3 architecture.
Designed to scale, drag, drop, and expand your world with confidence.
Found any bugs?
Report them here: bug-reports
We’re monitoring closely and pushing fixes as needed.
Have questions?
Post them here to be featured in the next Q&A: Ask Your V3 Questions
More systems launching soon!
With appreciation,
Eric Ruts
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