News & Updates
Here you can find all our latest activities. We publish our development log, food for thoughts,
announcements and just fun things we want to share.
Devlog – Weapon impact sound, Niagara System, and decal based on surface detection
Hello there fellow Virtual world builders, As most of you know I'm working on an combat system. With Lyra as an inspiration, I am building an blueprint only, modular, flexible and adaptable combat system including animation framework. Check out my progress in the...
Hyper Devlog – Firearms, Fire-types, Ammo handling, Animations, and sounds
I wanted to work on the reloading of the weapon. In general it is very easy. However for the system I want to provide I need many prerequisites. I need an inventory wherein ammo can be stored, equipment slots like primary weapon/ offhand, but also an "ammo" slot since...
Equip/Unequip, crouching and aiming via rep notify instead of multicast
Working on the combat system including the animation framework is a lot of fun! I am trying to explore this area of game development. I never really had to touch it since I've worked more on Evolvation which did not require human combat.I do not want to use the...
Empower us!
Hey there! Do you want me to build assets Harder, Better, Faster and stronger?! I do want that too! You can now help me out to do so if you would like! I will always guarantee that any support I receive I will put into Hyper. Patreon: Unlock Golden, Epic or Legendary...
Recreating Lyra Animation framework
Hey all,I am starting to fall in love with the Lyra animation framework. I have learned a lot from it and have been recreating it without the C++ dependencies.I do intend to use this framework for a more complete animation locomotion system which includes climbing,...
Struggling with Lyra animation framework
Hey all, I've been trying to work on an animation framework which I later want to use as an foundation for a complete combat system. I've been searching for best practices online and have been learning a lot in the past month. I think I am quite known now with...
Win Hyper assets! Official sponsor of Epic MegaJam.
How awesome is this? Epic has asked me to be an official sponsor of the Epic MegaJam. Ofcourse I will sponsor this international event! We are here to empower virtual world builders and would love to help wherever we can for the community of Epic Games!So without...
Turn in place animation going wrong.
Hello fellow Virtual world builders, I do have 10 years of experience in Unreal engine, however the animation side was always left alone. I did that on purpose since I know how much I need to learn from it and of course I never needed it that much. I've mostly made...
Website under development
I've been busy with a lot of things. I did not had too much time for all my updates to be very extensively. I am busy with rebranding and making sure we get a real professional brand. For anybody that wants to take a sneak peak into a new website and branding style...
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