Devlog - Weapon impact sound, Niagara System, and decal based on surface detection

Devlog – Weapon impact sound, Niagara System, and decal based on surface detection

by | Devlog

Hello there fellow Virtual world builders,

As most of you know I’m working on an combat system. With Lyra as an inspiration, I am building an blueprint only, modular, flexible and adaptable combat system including animation framework.

Check out my progress in the video below.

I’ve made it so that the muzzle is coming from the right socket per weapon and ofcourse is fully replicated. For the impact an BP_Impact_Master is created with a surface detection system and switches sound, emitter, and decal per physical surface type.

Let me know what you think!

With warm regards,


Eric Ruts

Eric Ruts

Hey! My name is Eric. I am from Games by Hyper. I am the core creator of the Games by Hyper Assets for Unreal Engine. In the past, I created and published games like Evolvation, but also had many different roles. For instance, I am a Teacher of Game Development at the Amsterdam University of Applied Sciences. Before and during my gaming adventures, I have a history in C-Level Strategic advisory, Program, and Project Management for coporates and governments. I am a graduated Engineer but I also have a master's in Information Sciences with Game Studies specialization. Personally, I am married, have two children, and can be characterized as a passionate person. I am also passionate about helping others. With the courses and modular components I am offering, I hope to be able to help people achieve their dreams within the gaming industry.

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