News & Updates
Here you can find all our latest activities. We publish our development log, food for thoughts,
announcements and just fun things we want to share.
Release of new product line
Finally! After so much work and effort, the release of a my new v2 product line is here. All the assets will be on the marketplace of Unreal Engine. I do publish them whenever they are ready. I announce every release in the Games by Hyper Discord community. It is...
Choppable Trees Walkthrough
I have made this walkthrough video of my choppable trees. https://youtu.be/si-3bmU-SR0 You can get it on the marketplace soon. Are you making a production where you need to chop down every tree you see and salvage logs from them? Do you want to fill your world with...
Attribute Manager Walkthrough
I have finished my attribute manager and made a walkthrough video. Check it out below and get it on the marketplace soon! https://youtu.be/lhqXtWDxn0k Does your character need attributes like health and many others? Does your character need to be set on fire when he...
Voice Manager Walkthrough
Hello fellow devs,I will publish this voice manager soon on the marketplace. https://youtu.be/dotZ82RyN0s Have you ever thought about how to manage multiple voices for fixed dialogues and sounds in a game without having to call each audio file separately? How to make...
Bow and Arrow integrated into the Ultimate Inventory System
I've worked very hard on this! It will be part of the advanced combat system which I will release on the marketplace. As you can see it has a complete quiver system and alignment between the hands. https://youtu.be/qqiYPlROHD8 Probably an animated bow needs to be...
Easy to use Outliner System is released
Hey nerds, The generic outliner and symbol system is now published! I've made it only a couple of bucks so anyone can use it without too much trouble. The core of this system obviously seems the outliner. But how to use it? How to make sure it is handled properly and...
Scalable Interaction System published
Hello all,Hope all of you had and amazing new years eve! We had a great time. Just some friends over and played some old school Risk after the dinner. Scalable Interaction system:To start this year with a great start, my interaction system has just been approved and...
Integrated equipment from the combat into the inventory system
Hey fellow devs,First of all, I wish you all the best and a prosperous 2023! There is a lot to come for Hyper. The assets become better and better and we are aiming and heading steadily to become the leading creator on the Unreal Engine marketplace. We nearly have 1k...
Integrating and aligning the combat framework with the inventory system
The delay of the new devlog was because I've been sick for three weeks, but I am better now! My kids where also quite sick but everybody is ok again! I am integrating the combat system into the inventory system to align them together and make sure to be able to...
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