News & Updates
Here you can find all our latest activities. We publish our development log, food for thoughts,
announcements and just fun things we want to share.
Scalable Interaction System published
Hello all,Hope all of you had and amazing new years eve! We had a great time. Just some friends over and played some old school Risk after the dinner. Scalable Interaction system:To start this year with a great start, my interaction system has just been approved and...
Integrated equipment from the combat into the inventory system
Hey fellow devs,First of all, I wish you all the best and a prosperous 2023! There is a lot to come for Hyper. The assets become better and better and we are aiming and heading steadily to become the leading creator on the Unreal Engine marketplace. We nearly have 1k...
Integrating and aligning the combat framework with the inventory system
The delay of the new devlog was because I've been sick for three weeks, but I am better now! My kids where also quite sick but everybody is ok again! I am integrating the combat system into the inventory system to align them together and make sure to be able to...
Bow and Arrow
Every combat system needs a bow and arrow. I adapted the Lyra animation framework to work with a full working bow and arrow including projectile prediction, arrow attachment and latent animation handling.Check out the devlog video for a preview of the system....
Start with Bow & Arrow
I've been working on a bow and arrow. Here are my initial results, don't laugh too hard! I am shooting the bow instead of an arrow... https://youtu.be/y70TygBIgQE As you can see it is not yet working great but I'm getting there. The most important thing here was...
Development of throwables, projectiles and melee
Hello fellow devs,I would love you the show the developments of the throwables, projectiles and melee. You have not heard from me in a couple of weeks. My wife has given labor of our beautiful daughter Rosalie. We are happy and everyone is doing well!In the meantime...
Discord Role Management made easy – Automatic verification process for Games By Hyper
Verification for the Unreal Engine marketplace has always been a bit annoying. There are two options: let people leave a question or review on the product page or sent order ID, email, epic user name of the buyer to Epic's mail and wait till they respond.But now I've...
Dynamic Cross-hairs, Camera Shake, Aiming Down Sight, Sniper Overlay, Recoil
Hello Game Dev's, Check out this new dev-log of the Ultimate Combat system. In this video I am explaining my progress regarding Dynamic cross-hairs, Camera Shake, Aiming Down Sight, Sniper Overlay and Recoil. Getting the dynamic cross hair was quite hard since it...
Devlog – Weapon impact sound, Niagara System, and decal based on surface detection
Hello there fellow Virtual world builders, As most of you know I'm working on an combat system. With Lyra as an inspiration, I am building an blueprint only, modular, flexible and adaptable combat system including animation framework. Check out my progress in the...
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