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Home / News & Updates / Games By Hyper
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Posts tagged with Games By Hyper from the Games by Hyper journal.
January 5, 2023
I’ve worked very hard on this! It will be part of the advanced combat system which I will release on the marketplace. As you can see it has a complete quiver system and alignment between the hands. Probably an animated bow needs to be added! But besides that, it is finished! Ofcourse this is fully...
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January 1, 2023
Hey nerds, The generic outliner and symbol system is now published! I’ve made it only a couple of bucks so anyone can use it without too much trouble. The core of this system obviously seems the outliner. But how to use it? How to make sure it is handled properly and enable/disable it on any...
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January 1, 2023
Hello all, Hope all of you had and amazing new years eve! We had a great time. Just some friends over and played some old school Risk after the dinner. Scalable Interaction system:To start this year with a great start, my interaction system has just been approved and published!Check it out here. It is perfect...
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December 31, 2022
Hey fellow devs, First of all, I wish you all the best and a prosperous 2023! There is a lot to come for Hyper. The assets become better and better and we are aiming and heading steadily to become the leading creator on the Unreal Engine marketplace. We nearly have 1k members in the discord....
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December 28, 2022
The delay of the new devlog was because I’ve been sick for three weeks, but I am better now! My kids where also quite sick but everybody is ok again! I am integrating the combat system into the inventory system to align them together and make sure to be able to optimally integrate these assets...
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November 19, 2022
Every combat system needs a bow and arrow. I adapted the Lyra animation framework to work with a full working bow and arrow including projectile prediction, arrow attachment and latent animation handling. Check out the devlog video for a preview of the system. Let me know what you think! I hope you like it. Ofcourse...
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November 7, 2022
I’ve been working on a bow and arrow. Here are my initial results, don’t laugh too hard! I am shooting the bow instead of an arrow… As you can see it is not yet working great but I’m getting there. The most important thing here was making sure motion warping was properly setup with the...
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October 31, 2022
Hello fellow devs, I would love you the show the developments of the throwables, projectiles and melee. You have not heard from me in a couple of weeks. My wife has given labor of our beautiful daughter Rosalie. We are happy and everyone is doing well! In the meantime I’ve made some progress on the...
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October 12, 2022
Verification for the Unreal Engine marketplace has always been a bit annoying. There are two options: let people leave a question or review on the product page or sent order ID, email, epic user name of the buyer to Epic’s mail and wait till they respond. But now I’ve got UEBot! This video explains how...
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