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Games By Hyper

Posts tagged with Games By Hyper from the Games by Hyper journal.

Dynamic Crosshairs, Camera Shake, Aiming Down Sight, Sniper Overlay, Recoil

October 2, 2022

Dynamic Cross-hairs, Camera Shake, Aiming Down Sight, Sniper Overlay, Recoil

Hello Game Dev’s, Check out this new dev-log of the Ultimate Combat system. In this video I am explaining my progress regarding Dynamic cross-hairs, Camera Shake, Aiming Down Sight, Sniper Overlay and Recoil. Getting the dynamic cross hair was quite hard since it includes many factors like crouching, proning, running, aiming down sight and shooting....

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Games By Hyper Patreon Merchandise

August 24, 2022

Empower us!

Hey there! Do you want me to build assets Harder, Better, Faster and stronger?! I do want that too! You can now help me out to do so if you would like! I will always guarantee that any support I receive I will put into Hyper. Patreon: Unlock Golden, Epic or Legendary badges and other...

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lyra animation

August 15, 2022

Struggling with Lyra animation framework

Hey all, I’ve been trying to work on an animation framework which I later want to use as an foundation for a complete combat system. I’ve been searching for best practices online and have been learning a lot in the past month. I think I am quite known now with animation blueprints and perfect ways...

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Win Hyper Assets! Official Sponsor Of Epic MegaJam. visual for Games by Hyper Unreal Engine systems

August 14, 2022

Win Hyper assets! Official sponsor of Epic MegaJam.

How awesome is this? Epic has asked me to be an official sponsor of the Epic MegaJam. Ofcourse I will sponsor this international event! We are here to empower virtual world builders and would love to help wherever we can for the community of Epic Games! So without hesitation we have sponsored all our assets....

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Turn In Place Animation Going Wrong. visual for Games by Hyper Unreal Engine systems

August 10, 2022

Turn in place animation going wrong.

Hello fellow Virtual world builders, I do have 10 years of experience in Unreal engine, however the animation side was always left alone. I did that on purpose since I know how much I need to learn from it and of course I never needed it that much. I’ve mostly made space games so no...

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