by Eric Ruts | Mar 14, 2023 | Announcements, Devlog, Featured
Hello fellow devs,I will publish this voice manager soon on the marketplace. Have you ever thought about how to manage multiple voices for fixed dialogues and sounds in a game without having to call each audio file separately? How to make sure tens of different NPC...
by Eric Ruts | Jan 5, 2023 | Devlog, Featured
I’ve worked very hard on this! It will be part of the advanced combat system which I will release on the marketplace. As you can see it has a complete quiver system and alignment between the hands. Probably an animated bow needs to be added! But besides that, it...
by Eric Ruts | Jan 1, 2023 | Announcements, Featured
Hey nerds, The generic outliner and symbol system is now published! I’ve made it only a couple of bucks so anyone can use it without too much trouble. The core of this system obviously seems the outliner. But how to use it? How to make sure it is handled...
by Eric Ruts | Jan 1, 2023 | Announcements, Featured
Hello all,Hope all of you had and amazing new years eve! We had a great time. Just some friends over and played some old school Risk after the dinner. Scalable Interaction system:To start this year with a great start, my interaction system has just been approved and...
by Eric Ruts | Dec 31, 2022 | Devlog, Featured
Hey fellow devs,First of all, I wish you all the best and a prosperous 2023! There is a lot to come for Hyper. The assets become better and better and we are aiming and heading steadily to become the leading creator on the Unreal Engine marketplace. We nearly have 1k...