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The Online Multiplayer Framework (OMF) is now live!


Hi all,

The OMF is the beating heart of hosting, discover, and join multiplayer games for Hyper V3.
It handles session management, player/team tracking, and playlist-based matchmaking — perfect for both listen and dedicated server setups. This wraps up a major foundation layer for V3 multiplayer.

Key Features:
• Host/join/leave/session management
• Player & team state tracking
• Advanced playlist system
• Subsystem-agnostic: works with Steam, EOS via plugins, or custom
• Built-in override hooks for your own logic
• Designed to integrate with MST Pro and other V3 systems
• Production-ready architecture used in real game environments

Purchase on Fab:
https://www.fab.com/listings/ccb0c61f-197c-43a2-84c1-2dd2aba94f78

Demo (no login required):
https://gamesbyhyper.com/product/omf-demo/
Run the .exe twice to test both host and client flow.

Setup Guide:
https://drive.google.com/file/d/13uVKVwzmoYkio0z4Uvu5g39QERBBjrQd/view

Found any bugs?
Report them here: ⁠bug-reports

We’re monitoring closely and pushing fixes as needed.

Have questions?
Post them here to be featured in the next Q&A: Ask Your V3 Questions

More systems launching soon!

With appreciation,
Eric Ruts

Play

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