Description
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Hyper Online Multiplayer Framework v4
Blueprint-only backbone for hosting, browsing, and running seamless multiplayer sessions in Unreal Engine. OMF v4 unifies lobbies, playlists, game settings, player and team tracking, and subsystem connectivity in one drop-in module, fully compatible with Hyper v4 modules. Upon verification integration files for Steam and EOS subsystems available using Betide Studio plugins.
Important Note: OMF includes a complete menu and lobby UI, but some elements are placeholders for you to configure. For example, a "Bomb Timer" field appears in the Game-Settings panel, yet no in-game logic is wired because OMF is a session framework, not a game-mode system. Download the demo project and test the flow first to ensure it matches your needs before purchase.
Explore All Compatible Plug and Play Systems
Whether you’re making an RPG, survival, open world, adventure, co-op PvE, or story-driven game, this module fits right in
Use it standalone or combine it with MST Pro and other Hyper modules to expand your project with ease.
Explore all compatible systems.
Core Systems
1 · Session Management
Central manager controls the whole lifecycle
- Main Menu → Host / Server Browser → Lobby → Game → Next Game (playlist)
- Seamless travel between maps
- Replicated via GameState for perfect multiplayer sync
2 · Player Management
- Tracks connected players across all states
Optional extensions
- Team Management – auto-assign or manual
- Score Management – per-player or per-team with live updates
3 · Playlist System
- Chain multiple games/modes with all its own unique settings (e.g. FFA → Team DM → CTF)
- Each entry stores its own custom Game Settings
- Rotate maps or rules automatically between rounds
- Note: No Game Mode system included, it only distributes the settings for you to expand on. Some examples included on how to setup.
4 · Game Settings Management
- Per-mode rule sets (lives, win points, timers) stored in Blueprint-exposed structs
- Easy to extend for competitive or custom rule variants
5 · Online Subsystem Support
- Works out of the box with Unreal’s default OSS (LAN discovery, direct IP)
Subsystem-agnostic design
Optionally, I provide drop-in integration files for the setup of Steam (SIK) and Epic Online Services (EIK) from Betide Studio plugins
Why Hyper?
- The strongest public modular Unreal Engine framework available at this scale
Most studios keep tools like this internal. Hyper makes a serious technical foundation available to solo developers, indies, and teams. - Built from 75,000+ hours of Unreal Engine work
System design, Blueprint architecture, multiplayer patterns, documentation, testing, examples, iteration, and real production problem-solving. - Systems designed to work together
Inventory, crafting, equipment, interaction, UI, combat, attributes, multiplayer, AI, quests, dialogue, maps, progression, survival systems, environment tools, performance helpers, and more can all live inside one larger ecosystem. - Not a content dump
Hyper gives you working examples, modular structure, documentation, and patterns you can extend into your own game. - Made for serious projects, not just demos
Hyper is built around scalable architecture: gameplay tags, structured data, child Blueprints, clean overrides, reusable components, and clear project boundaries. - Start fast, grow cleanly
Use the included examples, replace visuals, adjust data, create child Blueprints, connect systems, and build toward your own game without rebuilding the same foundation from scratch.
Want to learn more about the Hyper ecosystem, architecture philosophy, workflows, and developer behind it? Read more here and get started.
39 reviews for Online Multiplayer Framework
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- Future-proof design with ongoing updates
- Clear, well-documented Blueprints with clear naming
- Scalable system for hobby to AAA-scale productions
- Cross-genre ready (Open-World, Survival, RPG, FPS, etc.)
- Fully network-replicated for multiplayer support
- Cross-platform ready (Windows tested)
- Modular, component-based (drag-and-drop integration)
- Data-driven setups using DataTables where applicable
- Blueprint-first where sensible
- Trusted by developers across indie to large productions
Support, Community, and Documentation
- Public Documentation, YouTube, and Discord are available.
- Verified buyers can use the support forums for bug reports, data models, and peer help.
- Blueprint comments explain both how the system works and why key choices were made.
Plugins
- Common UI
realmalden420 –
Review from FabAs always all of the assets plugs into each other nicely and is very user friendly. I’ve bought a bunch of these assets and ill continue to buy more! You can tell all of them were made with love hahaha thanks again!
TattieB0Jangle –
Review from FabGood product 4/5 the documents could be doing with an update, but the support is there via discord very helpful other than that it works well even more so with other hyper products.
Dr Rank –
Review from FabIf you’re building a multiplayer game in unreal this is such a fantastic base to build on, combined with their main menu asset you get a solid foundation built using common ui so game controllers just work. You can then plug and play with more assets of theirs as you as and when you need/want, all of which slot together and utilise the same common ui setup where necessary. They have so many fantastic assets, some of which I’ve already bought and incorporated, massively speeding up my development time with a professional, production ready and easy to tweak system to truely elevate your game. Highly recommended!
NotTheFed –
Review from FabI have a LOT of Hyper’s kits.. and for a lot it is plug in play for the basics. I have MST PRO as the base framework, and just plug in those that are relevant for my game like Dialog, companion, advanced NPC, lockpicking, Skills, quests, traps, unlock (learn), world map, weathertime, Skinning, body decompose, Mesh to Actor swap, Admin console, with chat.. and so on. Simple to understand, and gets you started with most key parts of any game framework I highly recommend, not just for the quality of the kit.. but the excellent support on discord. The very detailed documentation.
QuickkBee –
Review from FabDecent start but quite a few bugs and rough edges.
ERuts • 2 months ago Publisher If there are any bugs please report them. There are no open or known bugs for this system at the moment and there have not been major ones since launch. Many of our clients use this is production without problems. Have a great day, Eric