Hello fellow devs,
I will publish this voice manager soon on the marketplace.
Have you ever thought about how to manage multiple voices for fixed dialogues and sounds in a game without having to call each audio file separately? How to make sure tens of different NPC guards pick a random cue for greeting, attacking or saying a catchphrase? This character voice system is the solution!
Key Features are:
Initialize Character Voice via animation notify
trigger a fixed dialogue by an event like an overlapping box or when a pawn sees an enemy.
Voices are set up in an actor component, therefore you can drag it onto your character
Predefined voices of Feminine, Masculine, and “Epic Boss”
Predefined fixed dialogue categories include:
Jump
Health
Buffed
Suffered
Killed Enemy
Level
Combat
Emotion
Pain
Mana
Choice
Cooldown
Use
Breathing
Status
Team
Effort
Ability
Special thanks to my Patreons! It helps a lot and is much appreciated.
With kind regards,
Eric
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