Skinning System

56,00 

Demo downloads: 4

Description

Discord 💬 | Video 📷 | Documentation 📑

Hyper Skinning System v4

Add depth to hunting with the Hyper Skinning System v4. After defeating an animal, players can perform a skinning action to harvest resources. The system plays an animation, triggers particle effects (blood/debris), and generates loot items based on the creature type. It seamlessly connects the Death and Inventory systems.

 

Key Features
  • Skinning interaction on corpses
  • Animation and Montage support
  • Particle Effects integration
  • Loot generation logic
  • Configurable harvest times and tools
  • Network Replicated action

 

Built on 50,000 Hours of Experience

Every Hyper v4 system is the result of over 50,000 hours of real-world Unreal Engine development. By using Hyper modules, you benefit from a proven foundation that scales easily from simple projects to complex, professional games.

 

About the Developer

Hi, I’m Eric, Company Lead at Games by Hyper.

After years of leading IT and cybersecurity programs at C-level for banks, corporates, and governments, I decided to follow my real passion: game development.

Today I teach Game Development in Amsterdam and manage a growing community of over 4,000 developers.

My goal is to provide modular, professional-quality systems that help indie creators and hobbyists build the games they dream about.

 

Why Hyper?
  • Hyper v4 modules are fully modular and designed to integrate seamlessly
  • Clear, well-organized Blueprints that scale with your project
  • Reliable design principles for flexibility, maintainability, and performance
  • Active Discord community to support your development journey
  • Optional learning courses available:
  • UE5 Fundamentals Course
  • Multiplayer Survival Framework Course