Create Immersive RPG Worlds

The RPG category focuses on role-playing game foundations: quests, dialogue, NPCs, skill trees, and progression frameworks. These systems are designed for storytelling and depth, letting you create interactive adventures that scale with your world.

  • Slot-Based Inventory System

    Slot-Based Inventory System

    19,00 
    150 Credits

    Slot based inventory system.

  • Time Manager

    Time Manager

    19,00 
    200 Credits

    Centralized system to in game time, events, and sync time-based systems.

  • Scalable Interaction System

    Scalable Interaction System

    19,00 

    Interact with any object in the world the easy and scalable way. Perfect for systems that need any interaction like inventory, puzzle, building, quest, dialogue, farming, etc.

  • Memory Manager

    Memory Manager

    14,00 

    Discord 💬 | Video 📷 | Documentation 📑 Hyper Memory Manager v4 The Hyper Memory Manager v4 is a foundational utility for AI and System logic. It allows any actor to ‘remember’ facts, objects, or locations. Designed to work alongside the NPC Perception and Quest systems, it provides a persistent short-term and long-term memory store…

  • Replication Subsystem

    Replication Subsystem

    14,00 

    Discord💬 Demo📁Overview 📷 Written reviews 💭 Quickstart guide and Documentation 📑   Hyper Replication Subsystem v4 Replicate common gameplay actions without writing custom RPCs. Spawn sounds, play montages, trigger animations, or spawn actors — all with clean, centralized multiplayer logic. Call a single event on the component to: Play an animation or montage and sync…

  • Sequence Manager

    Sequence Manager

    10,00 

    Discord 💬 | Video 📷 | Documentation 📑 Hyper Sequence Manager v4 The Hyper Sequence Manager v4 is a simple yet effective system for handling Level Sequences and Cinematics. It provides a centralized way to play, stop, and manage cutscenes, focusing on essential features like ‘Skip’ functionality and UI management. It handles the overlay during…

  • Actor Health System

    Actor Health System

    10,00 

    Discord 💬 | Video 📷 | Documentation 📑 Hyper Actor Health System v4 The Hyper Actor Health System v4 provides a robust, component-based solution for managing health, damage, and death across any actor type. Whether for players, NPCs, destructible objects, or vehicles, this system offers a unified interface for handling vitality. It simplifies the complexity…

  • Mesh to Icon Creator

    Mesh to Icon Creator

    10,00 
    100 Credits

    Discord💬 Demo📁Overview 📷 Written reviews 💭 Quickstart guide and Documentation 📑 Hyper Mesh to Icon Creator v4 Convert meshes into clean inventory icons with lighting, backgrounds, rotation, and transparency. Fully local and fast. No Photoshop or render queue needed. Ideal for any game with inventory, vendors, or UI. Perfect in combination with our flagship product…

  • Ragdoll System

    Ragdoll System

    10,00 

    Discord💬 Demo📁Overview 📷 Written reviews 💭Quickstart guide and Documentation 📑   Hyper Ragdoll System v4 Add seamless, fully replicated ragdolling to any character with a single call. Perfect for animals, humanoids, monsters, or any custom pawn that needs realistic physics-based collapse on death, stun, or hit reaction. Easy to trigger, easy to customize, and tested…

  • Outliner and Symbol System

    Outliner and Symbol System

    10,00 

    Toggle an outline or symbol on any actor in the world from any place. Perfect for any game which benefits from highlighted item like inventories , building systems, puzzles, etc.