Description
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Hyper Mesh to Icon Creator v4
Convert meshes into clean inventory icons with lighting, backgrounds, rotation, and transparency.
Fully local and fast. No Photoshop or render queue needed.
Ideal for any game with inventory, vendors, or UI.
Perfect in combination with our flagship product
MST Pro.
Explore all compatible Hyper systems or try the MST Pro demo to experience the Hyper ecosystem.
Or buy directly from our official store, shop now, pay later available.
Key Features
This system comprises the following core features:
- Generate Icon Textures from Static or Skeletal Meshes
- Save and Load your current configurations quicker generation
- Use a Datatable to configure which items you want to show in the icon generator and use shortcuts to toggle between meshes
Why Hyper?
- The strongest public modular Unreal Engine framework available at this scale
Most studios keep tools like this internal. Hyper makes a serious technical foundation available to solo developers, indies, and teams. - Built from 75,000+ hours of Unreal Engine work
System design, Blueprint architecture, multiplayer patterns, documentation, testing, examples, iteration, and real production problem-solving. - Systems designed to work together
Inventory, crafting, equipment, interaction, UI, combat, attributes, multiplayer, AI, quests, dialogue, maps, progression, survival systems, environment tools, performance helpers, and more can all live inside one larger ecosystem. - Not a content dump
Hyper gives you working examples, modular structure, documentation, and patterns you can extend into your own game. - Made for serious projects, not just demos
Hyper is built around scalable architecture: gameplay tags, structured data, child Blueprints, clean overrides, reusable components, and clear project boundaries. - Start fast, grow cleanly
Use the included examples, replace visuals, adjust data, create child Blueprints, connect systems, and build toward your own game without rebuilding the same foundation from scratch.
Want to learn more about the Hyper ecosystem, architecture philosophy, workflows, and developer behind it? Read more here and get started.
48 reviews for Mesh to Icon Creator
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- Future-proof design with ongoing updates
- Clear, well-documented Blueprints with clear naming
- Scalable system for hobby to AAA-scale productions
- Cross-genre ready (Open-World, Survival, RPG, FPS, etc.)
- Fully network-replicated for multiplayer support
- Cross-platform ready (Windows tested)
- Modular, component-based (drag-and-drop integration)
- Data-driven setups using DataTables where applicable
- Blueprint-first where sensible
- Trusted by developers across indie to large productions
Support, Community, and Documentation
- Public Documentation, YouTube, and Discord are available.
- Verified buyers can use the support forums for bug reports, data models, and peer help.
- Blueprint comments explain both how the system works and why key choices were made.
Plugins
- Common UI
Rodzilla4269 –
Review from FabI bought all your v2 assets other than menu. Please add me on discord Rodzilla4269#6995
Se7master –
Review from FabHere’s the main problem with this tool – it makes icons with transparent backgrounds in a really weird way. It uses inverted opacity, which means you either have to mess around with your widget’s code to get it to look right, or you have to use a material for the icons instead of just a regular image. What really bugs me is that there’s no mention of this anywhere on the product page, the documentation barely talks about it either. You only find out about this after you’ve bought the tool, which is pretty annoying.
ckgKIND –
Review from FabAnother great product to add to the hyper collection! Thanks bud!
scallipus –
Review from FabAllows you to position your meshes etc and is fairly easy to use. Creates icons directly ready to be used in your game. Just like the other hyper products, this is a really good example of clean, well commented code that works great.
Acquired with code casigus –
Review from Fabintrusctions tell me to look for DT_IconGeneration AND its just not there in my project or in any of hyper folder. I missed out on the sale because of another hyper broken product and missed out on some great opportunities to expand my libary, and now here we are with another one of your tools missing a core part of the system to even work. IM getting sick of this.