Description

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Hyper Actor Health System v4

The Hyper Actor Health System v4 provides a robust, component-based solution for managing health, damage, and death across any actor type. Whether for players, NPCs, destructible objects, or vehicles, this system offers a unified interface for handling vitality. It simplifies the complexity of health management by encapsulating logic within a self-managing component, ensuring consistency across your entire project.

Key Features
  • Component-based architecture for easy integration
  • Self-managed health states
  • Universal compatibility (Characters, Props, Vehicles)
  • Network replicated for seamless multiplayer support
  • Event-driven updates for UI and gameplay logic
  • Integrated smoothly with other Hyper v4 systems
Why Hyper?
  • The strongest public modular Unreal Engine framework available at this scale
    Most studios keep tools like this internal. Hyper makes a serious technical foundation available to solo developers, indies, and teams.
  • Built from 75,000+ hours of Unreal Engine work
    System design, Blueprint architecture, multiplayer patterns, documentation, testing, examples, iteration, and real production problem-solving.
  • Systems designed to work together
    Inventory, crafting, equipment, interaction, UI, combat, attributes, multiplayer, AI, quests, dialogue, maps, progression, survival systems, environment tools, performance helpers, and more can all live inside one larger ecosystem.
  • Not a content dump
    Hyper gives you working examples, modular structure, documentation, and patterns you can extend into your own game.
  • Made for serious projects, not just demos
    Hyper is built around scalable architecture: gameplay tags, structured data, child Blueprints, clean overrides, reusable components, and clear project boundaries.
  • Start fast, grow cleanly
    Use the included examples, replace visuals, adjust data, create child Blueprints, connect systems, and build toward your own game without rebuilding the same foundation from scratch.

Want to learn more about the Hyper ecosystem, architecture philosophy, workflows, and developer behind it? Read more here and get started.

2 reviews for Actor Health System

  1. Dalcon4

    Review from Fab

    The Hyper Actor Health v4 (part of the Attribute Manager framework) is a robust, multiplayer-ready health and attribute management system. It handles health, shields, damage processing, death states, and regeneration with full replication support. Built to work seamlessly with the Combat Framework, it is the essential vitality layer for any actor in your game world. The health system goes far beyond a simple float value. It supports multiple health pools (health, shields, armor), damage type filtering, resistance calculations, invulnerability frames, regeneration with configurable rates and delays, death and revival states, and damage event broadcasting. Every aspect of how actors take, resist, and recover from damage is configurable. Implementation is straightforward. Add the Health Component to any actor, set your max health and default parameters, and the system handles damage processing, death detection, and state management automatically. The component exposes clear events for health changes, damage taken, death, and revival that are easy to bind to UI, VFX, and gameplay logic.

  2. NotTheFed

    Review from Fab

    I have a LOT of Hyper’s kits.. and for a lot it is plug in play for the basics. I have MST PRO as the base framework, and just plug in those that are relevant for my game like Dialog, companion, advanced NPC, lockpicking, Skills, quests, traps, unlock (learn), world map, weathertime, Skinning, body decompose, Mesh to Actor swap, Admin console, with chat.. and so on. Simple to understand, and gets you started with most key parts of any game framework I highly recommend, not just for the quality of the kit.. but the excellent support on discord. The very detailed documentation.

Add a review
  • Future-proof design with ongoing updates
  • Clear, well-documented Blueprints with clear naming
  • Scalable system for hobby to AAA-scale productions
  • Cross-genre ready (Open-World, Survival, RPG, FPS, etc.)
  • Fully network-replicated for multiplayer support
  • Cross-platform ready (Windows tested)
  • Modular, component-based (drag-and-drop integration)
  • Data-driven setups using DataTables where applicable
  • Blueprint-first where sensible
  • Trusted by developers across indie to large productions
Support, Community, and Documentation
  • Public Documentation, YouTube, and Discord are available.
  • Verified buyers can use the support forums for bug reports, data models, and peer help.
  • Blueprint comments explain both how the system works and why key choices were made.
Plugins
  • Common UI
Actor Health System $ 9,99