License Individual For solo creators and teams of up to 2 people with annual revenue up to $100,000. Studio For teams of 3 to 10 people or companies with annual revenue between $100,000 and $2 million. Enterprise For teams above 10 people or companies with annual revenue above $2 million.
  • Routine-driven NPC Framework

    Routine-driven NPC Framework

    161,00 

    Discord 💬 | Video 📷 | Documentation 📑 Hyper Routine-driven NPC Framework v4 The Hyper Routine-driven NPC Framework v4 is a massive, state-of-the-art AI solution for living worlds. Driven by State Trees and a robust Perception System, it offers a huge library of included Logic. From task-based behaviors like Random Roam and Smart Object Interaction,…

  • Companion System

    Companion System

    92,00 

    Discord 💬 | Video 📷 | Documentation 📑 Hyper Companion & Taming System v4 Bring your world to life with the Hyper Companion System v4. This module offers advanced party and storage management, allowing players to tame, summon, and store companions (creatures or humanoids) similar to ‘Pokémon’ style mechanics. It includes taming logic (tranquilizers/food), but…

  • World Dialogue System

    World Dialogue System

    74,00 

    Discord 💬 | Video 📷 | Documentation 📑 Hyper World Dialogue System v4 Bring your NPCs to life with the Hyper World Dialogue System v4. This module controls voice and text lines for dynamic world interactions. It features proximity-based greetings and goodbyes, ensuring NPCs react naturally when players approach or leave. It supports event-driven dialogue…

  • Turret Defense System

    Turret Defense System

    74,00 

    Discord 💬 | Video 📷 | Documentation 📑 Hyper Turret Defense System v4 Secure your base with the Hyper Turret Defense System v4. This pack includes advanced automated defenses such as Hit-Scan Turrets, Flamethrowers, and Homing Rocket Launchers. Designed for sci-fi or modern combat scenarios, these systems feature target acquisition, friend-or-foe identification, and devastating firepower…

  • Team Affiliation System

    Team Affiliation System

    19,00 

    Discord 💬 | Video 📷 | Documentation 📑 Hyper Team Affiliation System v4 Define friend and foe with the Hyper Team Affiliation System v4. Using efficient Gameplay Tags, this module assigns allegiances (e.g., Order, Chaos, Balance) to actors. It acts as the central logic for Damage calculation (Friendly Fire checks) and AI Targeting, ensuring that…

  • Memory Manager

    Memory Manager

    14,00 

    Discord 💬 | Video 📷 | Documentation 📑 Hyper Memory Manager v4 The Hyper Memory Manager v4 is a foundational utility for AI and System logic. It allows any actor to ‘remember’ facts, objects, or locations. Designed to work alongside the NPC Perception and Quest systems, it provides a persistent short-term and long-term memory store…